Search Results
Quote:
Originally Posted by DmitriyShift
PHP Code:
Loading plugin: AntiAimbot.so
[00:55:29]   Failed (/lib/i386-linux-gnu/i686/cmov/libm.so.6: version `GLIBC_2.27' not foundÂ...
2,912
The AppVeyor builds have been restarted. The binaries are available as artefacts.
Windows DLLs: https://ci.appveyor.com/project/Yash.../sampml-mjxk0/
Linux Ubuntu .so: https://ci.appveyor.com/project...
2,912
The CI uploads built binaries but since it's been 6 months, it has been deleted.
You can join the discord group for help in building the source. I'll try to upload some binaries in the coming weeks.
2,912
Yes, that's an issue but it's extremely rare.
For that to happen, all the following incidents need to happen:
1. The transformation process decided to generate a sample just before the player quits (...
2,912
At IRL time T, player A shot player B. The player A sends information to the server about the shot (and other information) which is received by the server at time X. Player B keeps sending information...
525
Quote:
Originally Posted by f0Re3t
thank you for explaining the detailed operation of the system
is it possible to teach And? if so, what is required
teach what?
All the training files...
2,912
The submitted vectors go through a lot of stages.
stages of data flow:data collection: a script collects shot vectors
pre-filter: carries out checks to eliminate unreliable shot vectors
transform: tr...
2,912
Quote:
Originally Posted by f0Re3t
compiled the plugin, but for some reason it does not work
the submit_vector function always returns 0, why?
The return value is the error status.
- 0...
2,912
AntiAimbot
Version: E1 (experimental version)
DISCLAIMER:
- the plugin is still experimental and has undergone rigorous testing on artificial servers but hasn't been tested on a real server with a ...
2,912
The detectors were trained using M4 data. It was yesterday tested with AK47 and MP5 and it worked great. Many kinds of aimbots were also tested and it detected all of them given enough time and there ...
1,024
Detailed demo video: https://www.youtube.com/watch?v=BUl2NU3YRxw
1,024
Quote:
Originally Posted by DeitY
How reliable is this?
The current models are very unreliable.
What you are seeing in the video:
- me handpicking the video where it performed best
- m...
1,024
RELEASED: https://sampforum.blast.hk/showthread.php?tid=662075
I'm working on an server-side aimbot detector which already has working code (you can plug it in your server and test).
Repository Link...
1,024
The wiki states that "If the player hit nothing, the hit positions will be 0. This means you can't currently calculate how far a bullet travels through open air. ".
While looking into the data, I fou...
591
https://en.wikipedia.org/wiki/Database_normalization
Every schema can be expressed in the third normal form. Such a schema will be a well-designed schema most of the times. An easy way to start would...
477
pawn-array-view
pawn-array-view is an efficient C++ library that abstracts the complex memory layout of multi-dimensional pawn arrays and provides an intuitive C/++ array-like interface for dealing w...
414
Moved to GitHub: https://github.com/YashasSamaga/AMX-Assembly-Docs
written from scratch
clearer explanation
significantly fewer typos and errors
avoids mentioning details which are obvious
open-s...
2,016
Quote:
Originally Posted by Kaperstone
Code:
public OnPlayerConnect(playerid)
{
memcpy(PlayerInfo[playerid], PlayerInfo[MAX_PLAYERS], 0, sizeof(PlayerInfo[])*4, sizeof(PlayerInfo[])...
1,825
Quote:
Originally Posted by Kaperstone
Ain't it the same as doing
pawn Code:
for(new y = 0,arr=Array[playerid]; y < 100; y++){Â arr[y] = y;}
And actually faster than calling a functio...
2,555
Destructors in PAWN
This is not documented in the PAWN Language Guide which is why this feature was unknown for quite a long time (11 years?). The implementer guide hints about destructors at few pla...
38,628