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Quote: Originally Posted by DmitriyShift PHP Code: Loading plugin: AntiAimbot.so [00:55:29]   Failed (/lib/i386-linux-gnu/i686/cmov/libm.so.6: version `GLIBC_2.27' not foundÂ...
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The AppVeyor builds have been restarted. The binaries are available as artefacts. Windows DLLs: https://ci.appveyor.com/project/Yash.../sampml-mjxk0/ Linux Ubuntu .so: https://ci.appveyor.com/project...
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The CI uploads built binaries but since it's been 6 months, it has been deleted. You can join the discord group for help in building the source. I'll try to upload some binaries in the coming weeks.
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Yes, that's an issue but it's extremely rare. For that to happen, all the following incidents need to happen: 1. The transformation process decided to generate a sample just before the player quits (...
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At IRL time T, player A shot player B. The player A sends information to the server about the shot (and other information) which is received by the server at time X. Player B keeps sending information...
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Quote: Originally Posted by f0Re3t thank you for explaining the detailed operation of the system is it possible to teach And? if so, what is required teach what? All the training files...
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The submitted vectors go through a lot of stages. stages of data flow:data collection: a script collects shot vectors pre-filter: carries out checks to eliminate unreliable shot vectors transform: tr...
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Quote: Originally Posted by f0Re3t compiled the plugin, but for some reason it does not work the submit_vector function always returns 0, why? The return value is the error status. - 0...
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AntiAimbot Version: E1 (experimental version) DISCLAIMER: - the plugin is still experimental and has undergone rigorous testing on artificial servers but hasn't been tested on a real server with a ...
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The detectors were trained using M4 data. It was yesterday tested with AK47 and MP5 and it worked great. Many kinds of aimbots were also tested and it detected all of them given enough time and there ...
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Detailed demo video: https://www.youtube.com/watch?v=BUl2NU3YRxw
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Quote: Originally Posted by DeitY How reliable is this? The current models are very unreliable. What you are seeing in the video: - me handpicking the video where it performed best - m...
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RELEASED: https://sampforum.blast.hk/showthread.php?tid=662075 I'm working on an server-side aimbot detector which already has working code (you can plug it in your server and test). Repository Link...
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The wiki states that "If the player hit nothing, the hit positions will be 0. This means you can't currently calculate how far a bullet travels through open air. ". While looking into the data, I fou...
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https://en.wikipedia.org/wiki/Database_normalization Every schema can be expressed in the third normal form. Such a schema will be a well-designed schema most of the times. An easy way to start would...
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pawn-array-view pawn-array-view is an efficient C++ library that abstracts the complex memory layout of multi-dimensional pawn arrays and provides an intuitive C/++ array-like interface for dealing w...
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Moved to GitHub: https://github.com/YashasSamaga/AMX-Assembly-Docs written from scratch clearer explanation significantly fewer typos and errors avoids mentioning details which are obvious open-s...
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Quote: Originally Posted by Kaperstone Code: public OnPlayerConnect(playerid) { memcpy(PlayerInfo[playerid], PlayerInfo[MAX_PLAYERS], 0, sizeof(PlayerInfo[])*4, sizeof(PlayerInfo[])...
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Quote: Originally Posted by Kaperstone Ain't it the same as doing pawn Code: for(new y = 0,arr=Array[playerid]; y < 100; y++){  arr[y] = y;} And actually faster than calling a functio...
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Destructors in PAWN This is not documented in the PAWN Language Guide which is why this feature was unknown for quite a long time (11 years?). The implementer guide hints about destructors at few pla...
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