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use sccanf and you problem will be solved
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so it can create ingame 3dtextlabel then that thing will not destroy until you will delete it DestroyDynamic3dTextLabel
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pawn Код: public ongamemodeinit(){    SetTimer("VehHealth",500,true);}public VehHealth(){    new Float:health;    new vehicleid = GetPlayerVehicleID(playerid);    new engine, lights, alarm...
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add this to the engine part on your dialog pawn Код: new healthGetVehicleHealth(veh, health);if(health <=300) return 0; ow i have a mistake here change this SetVehicleParamsEx(veh, 1, lights,...
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pawn Код: public ongamemodeinit(){SetTimer("VehHealth",500,true);}public VehHealth(){new Float:health;new veh;new engine, lights, alarm, doors, bonnet, boot, objective;GetVehicleParamsEx(veh, engi...
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by this way whenever it gets damage and the vehicle health becom equals or less than 300 it will set the engine off then set the vehicle helath to 300 pawn Код: new Float:health;new veh;new engine...
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how about using two string specifier? sorry just a noob
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thx mr ****** but am i doing this correct? the first string will be the option that save up to 10 cells which only involve between name and location only then the second string is for the name and loc...
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yeah i read that already please see my problem before anthing else i do the format that said in that topic if you do know what might be the problem is you can pin point it
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in that code i always get string buffer overflow example i wrote a this command /credit 0 name drich or /credit 0 location drich then the string overflow will appear but when i type /credit 0 name dr...
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it always appear string buffer oveflow in the new name and loc pawn Код: if(!strcmp(option, "name", true, 4))    {        new name[32];        if(sscanf(params, "is[10]s[32]",i,option,na...
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Simple Dynamic Entrance/Exit for Shops Information This FS will give you ease in making entrance and exit for shops in game(especially in CnR gamemode) this FS is a part of my CnR gamemode that ive ...
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did you try to change the dialog id? of sasinos FS?
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WOW it works im making a dynamic rob point and i have this problem for three days and i cant resolve it.....ive posted already 2 help request here + this tnx you so much btw my next plan is to make ho...
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so thats the trick there changing variables!! imma try this and comment if it works or not tnx again mr sasino.
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ow thanks mr sasino for the correction,, i want if the player type /rob where there is no created point it will send your not in a rob point and if he type /rob in the created point whiled the timer r...
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how to check if the player moved or not in the point? and where do i put that code in this?.... pawn Код: CMD:rob(playerid,params[]){    for(new i=0; i<MAX_PICK; i++)    {        if(Is...
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i have also that problem but only in that particular object what i do is i made the fence lying then when a put it in game it stands
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