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Quote: Originally Posted by YourShadow It's a very interesting idea. I will think about the implementation with minimum AMX overhead. Sure, hit me up in a PM or the steam in my signatur...
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Looks pretty cool man, wondering if you'd be interested in possibly implementing a PoC I wrote a few years back to determine from PAWN which plugins are loaded: https://github.com/Whitetigerswt/Dynami...
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Great job, glad you could improve upon what I made some years back!
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Great release man, i wonder if you could do something similar but for weapon.dat?
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Quote: Originally Posted by dotSILENT I think the whole process of packing/Enigma protecting this ac was kinda pointless. Some may know that I made a bypass for this AC a few years ago, at...
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Quote: Originally Posted by PowerMwK honestly, but this system is somewhat obsolete, there are already several ways to use cheats without getting caught by the plugin. You're definitely...
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Quote: Originally Posted by iLearner Do the browsers still detect it as a virus? If you recompile the source code and do not run the Enigma protector on it then no it won't be. I'm goin...
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SAMP_AC_v2 Version 2.0 of SAMP Anti-Cheat. This is a full re-code from the ground up. Use This program was used by thousands of players for SA-MP (San Andreas Multiplayer). It was usually used in ...
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Quote: Originally Posted by raydx Nevermind, working after few fixes. fixes to your code or SKY? If it's SKY, you should commit it. I haven't written any C++ in a couple years so I'm su...
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I had some free time so I did some work on it today. I've fixed all problems I noticed with it. Every function is untested, but the hooks are working (which is the majority of the problem when conve...
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Give this mod a try which removes the fps limit imposed by sa-mp: https://github.com/Whitetigerswt/gta...shfix/releases Disclaimer: playing at fps in the triple digits causes many bugs within the gam...
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You can use any sa-mp native in the server, it doesn't have to be GetGravity. The reason I used GetGravity is because it's been in every sa-mp version down to 0.1b, and it's easier to understand the c...
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Quote: Originally Posted by ****** What is the performance impact of this? The point of using natives is that they can be very fast, since they are written in a native language, with run-...
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I recommend reading this over at the GitHub page at it is formatted better: https://github.com/Whitetigerswt/Dyn...ster/README.md (I made this a year ago and never made a post about it on here) Nat...
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What's the advantage of this over your old plugin? Why would I wanna allocate memory on the PAWN heap when I can do the same thing without messing with PAWN's heap in your other plugin?
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Let me know how I can help. I'm pretty smart finding stuff in SA.
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Do I have your permission Silicium to put it onto my GitHub page? In addition, I don't mind if you're a collaborator on the project so you can do stuff on that page.
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Quote: Originally Posted by Cadilab I took a look at your anti-cheat and memory reading @Whitetiger, it only seems to be checking that the models/textures weren't modified (in a certain si...
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Come to our Discord if you want more info. It's at the bottom of that page. Public servers have shown to have been pretty negative on adopting this if it's forced. However, many popular servers have m...
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