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I made a testing script in the past, I put transparent moving object under the player and used bicycle riding animation. It worked pretty well
875
Nice! Maybe you could move an invisible object underneath the player to make the movement smoother?
1,312
What are the leaked "hl3.txt" and "rpg.txt" files all about?
334
Is it possible to make small objects with higher pixel density, so the image wont be pixelated when I come close?
2,262
Change your language for non unicode programs Control Panel > Clock, Language, and Region > Region and Language > Change display language > Administrative
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Quote: Originally Posted by d0 you can already use values >300.0 since 0.3x Can you read? pawn Code: //Object will render at 300.0 units. (The usable maximum) This is just outdated...
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Quote: Originally Posted by Kalcor The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' ... When you press F5, you can see the old "shotcompmode" variable, which was ren...
135
Nice update! Quote: The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' ... There is still the old name, and shows different value than set in server.cfg
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pawn Код: GivePlayerMoney(playerid, -5); Edit: Fuuuu, I was slow
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SetPlayerAttachedObject doesn't return any objectid so you can't apply SetObjectMaterialText or SetPlayerObjectMaterialText to it. And unfortunately there isn't any other function which will set mater...
211
Hello, I found an interesting bug that if you are in Ammu-nation and step on the edge of checkpoint and menu opens and you exit, the checkpoint won't be created at the default position but at the posi...
90
LOD is something like low detailed model. I guess you can't remove(or select?) that flag object in MTA because it has no collision. pawn Код: RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1...
151
You didn't remove the LODs. I would recommend you using SA-MP Map Construction because it removes LODs automatically pawn Код: RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.023...
151
Try this pawn Код: public Spawn(playerid){        if(!strcmp(pInfo[playerid][Gender], "Male", true))        {            TogglePlayerSpectating(playerid, 0);            SetPlay...
141
Confirmed. Although autoaim was removed in RC2 you can still use Q or E to enable it
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Confirmed. If vehicle wasn't ocuppied at least once after spawning, OnVehicleDeath won't be called and vehicle won't respawn after death. But it's not 0.3z issue. Tested on 0.3x and 0.3z RC2
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