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A minor update has been added to allow real-time saving of account data via UpdateAccountData. pawn Код: stock UpdateAccountData(playerid, {Float,_}:...) The function can save a variable number o...
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If an invalid index is passed to the function it could cause an out-of-bound error, which can lead to incorrect return values or even crashes. So you should check that the index passed is valid before...
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Ignore all of those suggestions! CallRemoteFunction is correct and will require your function be declared public. pawn Код: CallRemoteFunction("IsPlayerGod", "i", playerid); Also since the funct...
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Quote: Originally Posted by corne I've actually made something very similiar to this a while ago for a modular gamemode I'm working on for MySQL, although your implementation is definitely...
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samp-event samp-event is a dynamic event system which allows events (coded as filterscripts) to be loaded and unloaded on demand. samp-event uses SA:MP native SQLite database system for storage an...
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This has been updated to escape values retrieved via pointer by SaveAccountData. Note that the plain text from RegisterPlayer and LoginPlayer are left alone. This is as these values are hashed via Whi...
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Glad you like it. I forgot to mention this uses Whirlpool internally for hashing. Escaping was a complete oversight on my end. Will have it updated shortly!
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samp-account samp-account was created to allow extensive user-account systems to be streamlined by not worrying about implementation details. This means we can have a fully working user account sys...
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Quote: Originally Posted by Xeon™ Some people doesn't know even what is dynamic (Dynamic mysql connection, dynamic stores, dynamic npc creator) Anyways, the text draws are nice, good ...
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With everything happening around the world I understand the eagerness to buff-up password security. But after all, this is SA:MP, and not Equifax. A strong encryption and salt will be plenty.
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Better case; unix timestamps: https://sampforum.blast.hk/showthread.php?tid=254915 IIRC, timers become inaccurate and buggy after some time. Don't quote me, but I believe that's why y_timers was mad...
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Dynamic Player Account Data About This library is part of the San Andreas Multiplayer Framework (sampfw) and serves two purposes: 1) implement a seamless and customizable account system and 2) allow ...
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Quote: Originally Posted by Logic_ Wrong, it's mainly because people are unaware of it's solutions and features it provide. Lack of awareness is the most common and first issue which is th...
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I think the lack of YSI use is due to little current and complete documentation.
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Buffer overflow is the most likely cause. Make sure your arrays are large enough to store the result.
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Interesting! I was trying to do something similar with a framework I was developing (sampfw - San Andreas Framework), but being more focused on high-level features than low-level functionality. If my...
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pawn Код: DestroyVehicle(cuenta[playerid][cCoche]); Probably because you aren't resetting this variable. When you call GenerarAuto() it will destroy that vehicle without checking if it's valid, ev...
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Player Currency Library About This library is part of the San Andreas Multiplayer Framework (sampfw) and allows players to use different currencies in-game. More explanation on the framework coming.....
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This raises issues with BUD::SetStringEntry when passing a value by a pointer. Any current workaround? pawn Код: BUD::SetStringEntry(    PlayerData[playerid][uID], g_AccountData[i][e_Name],   ...
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Possibly - the scientist class spawns at the abandoned airfield.
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