Search Results
Not sure if this was reported but it seems nametags are not being rendered behind GTA SA Objects.
8,328
Quote: Originally Posted by Gamer_Z You know amount of lines isn't the main reason why gamemodes take long to compile? I have a 250k (racing, many objects) line mode which compiles in 30 s...
155
Quote: Originally Posted by Misiur When projects grows, its compile time grows as well. The more macros and includes you have, the precompiler has more stuff to do. I'm not sure how it wo...
155
Quote: Originally Posted by Manyula The DM community is by far the smallest part of the whole samp community - with tendency to shrink even more, since other genres provide much better con...
1,532
Quote: Originally Posted by Rock There were a lot of VERY good suggestions in this topic and they included GetPlayerCameraZoom, I don't wanna be rude or ungrateful but nice, very nice. ...
8,328
Quote: Originally Posted by d711728 Seven-year-old SAMP but such a basic function is missing. Код: GetVehicleColor (vehicleid, &color1, &color2) That is doable through scri...
8,328
Quote: Originally Posted by Deagresiv Fix the bug when player connected he see the sky and some trees next to Los Santos. If I have request class i want show him quickly, you need make tim...
8,328
Quote: Originally Posted by iWhite Suggestion: PlayAudioStreamForPlayer(playerid, soundid*, url[], Float, Float:y, Float:z); And: StopAudioStreamForPlayer(playerid, soundid*); To stream m...
8,328
Quote: Originally Posted by CuervO I have a scripted health system and I do round down values of HP unless weapons used are not those where the damage is below 1. Just in case, but it's gr...
135
Your streamer include is outdated.
147
OnPlayerWeaponShot only detect bullets. A rocket is not a bullet.
239
Quote: Originally Posted by Kalcor It's a low level protocol (RakNet) thing that was recently used to attack SA-MP servers. Basically the client/player send a bunch of faked packet sequen...
452
Quote: Originally Posted by Vince I assume it's packets per minute. If the amount of packets exceeds the limit then the subsequent packets will be thrown in what's called a "black hole". D...
452
After looking over this (http://forum.sa-mp.com/showthread.ph...07#post2868407) I'm going to assume it's a network packet limit. I've just created a for loop exceeding the limit I've specified and it...
452
Quote: Originally Posted by Incognito I'll take a look if any of you can find a way to reproduce it in a standalone script. Otherwise, there's not really much I can do. Well, we've had ...
93,385
Quote: Originally Posted by Nixi Is this also true for samp servers on Debian OS, or we have to wait for another update? Linux = All Linux Platform Short Answer: Yes
16,773
Quote: Originally Posted by Hansrutger Very true and at the same time not true. If they did officially posted their script somewhere, they are basically saying in legal terms: "Welcome to ...
410