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Quote: Originally Posted by Axure Try deleting the file gta_sa.set from the folder GTA San Andreas User Files which is located in "Documents". The same thing happened to me, too, but with ...
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Only since ive made the camera moving on class selection sometimes when logging into your account it then causes the game to crash. any ideas why? Code: A-MP 0.3.7-R2 Exception At Address: 0x0082C64...
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Quote: Originally Posted by NaS That's a problem with FCNPC. Sometimes when they stream in (teleport, spectating, puplayerinvehicle etc), they stop syncing for a few seconds and resume aft...
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Ive re-wrote my gamemode I still cant find the issue.. https://pastebin.com/YcSPbAcJ
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TeamGrove = CreateVehicle(... or Team[GANGID][0] = CreateVehicle(...
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You want to be able to create a car which only certain teams can enter?
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Okay so it doesn't crash the server. It sets everyone to spectate the vehicle but instead of the plane flying to where it should. it falls out the sky? it then hits the floor and you spectate 0,0,0 ...
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sure Код: ---------------------------------- San Andreas Battlegrounds -v1 ---------------------------------- Number of vehicle models: 1 [connection] 197.226.61.148:57425 requests connection ...
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Give pawno Administrator privileges. open a .Pwn file select pawno. BAM bobs your uncle.
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Hello so ive created something similar to PUBG. spawn in the lobby after a period of time the game will start. you will then be teleported to the plane (everyone in the lobby) it works perfectly when...
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You should really look into using sscanf miles easier.
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Is there any way to detect if the player is outside the circle?
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Quote: Originally Posted by webby Try using `CreateDynamicPickup` and `OnPlayerPickUpDynamicPickup`. You mean using a streamer? I intend too when it's fully working 😁
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Hello I'm trying to make it so when a player walks through the pickup he receives the weapon. Код: new sWeapon[][] = // Weapon ID and Pickup ID 28 TOTAL { { 2,333 }, //WEAPON_GOLFCLUB { 3,334 },...
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Just tried attaching it to a invisible object slightly above. but all the camera does is sink till it hits the visible object.
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Good idea, do you know of any invisible object IDs?
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When using AttachCameraToObject is there anyway to offset the camera slightly. so the camera isnt right in the middle of the object? Would i need to use timers and keep updating the players camera pos...
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