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This could be everything. It could be a GameMode problem, a player problem, (does it happen only to you?) an hosting problem... First, you should try the gamemode without new updates and see if the pl...
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This is what park meant. You can't use params two times. Your code is like if(strcmp(params, params, true){ blablabla}. It's the samething. You should use another variable, like I did.
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Try this: pawn Код: CMD:createhouse(playerid, params[]){    new string[128], Float:x, Float:y, Float:z, houseadr[128];    GetPlayerPos(playerid, x, y, z);    if(sscanf(params, "s[128]", hous...
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You can use OnPlayerEnterCheckpoint and lots of bools. For example [pawn]OnPlayerEnterCheckpoint(playerid) { if(check1[playerid] == true) return SetPlayerCheckpoint(playerid, ....), check1[playerid...
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You can save it with words. #define Yellow 0xFFFF00AA
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Hi everyone. I've encountered an issue with this script: pawn Код: GetPlayerHealth(playerid, pHealth);    GetPlayerArmour(playerid, pArmour);    if(Giocatore[playerid][Health] > floatround(...
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Ok, sorry. Next time I'll indent it better.
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The code is indented, the copy and paste screwed it :/ By the way, thanks mate, it works really fine! REP +!
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Hi guys, I've encountered a bug with my best killer calculator. If a player has 0 kills, it will send multiple message saying that he's the MVP. Can you help? As always, my scripts are in italian and ...
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pawn Код: if(GetPlayerAnimationIndex(playerid))    {        new animlib[32];        new animname[32];        new msg[128];        GetAnimationName(GetPlayerAnimationIndex(playeri...
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You check if the player is doing one of this animation on OnPlayerUpdate and then if it's true, you clear his animation with ClearAnimation
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Those are the climbing animation's name. The rest should be easy. CLIMB_idle CLIMB_jump CLIMB_jump2fall CLIMB_jump_B CLIMB_Pull CLIMB_Stand CLIMB_Stand_finish
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You can check the player's animation on OnPlayerUpdate and found if he's climbing and clear his animation.
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Do the code like this: pawn Код: new RandomSpawn = random(2);switch(RandomSpawn){case 0: //yourstuffcase 1: //your stuff}
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Quote: Originally Posted by xganyx Hey you forgot something is the PHP код: new Float: Vita = 0; // Health Float     new Float: Armatura = 0; // Armour Float   Â...
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Did you include zcmd? Did you use OnFilterScripInit?
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