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Quote: Originally Posted by iFarbod Good work on this, +REP, But why making thinks harder? What's wrong with ORM? What's wrong with Cache? Nevermind, Good job, tho. There is nothing wr...
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Quote: Originally Posted by iFarbod So it will be R33 And up. (probably R39-2) Yes, but you can choose what exactly version you want.
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Quote: Originally Posted by iFarbod Which version? The old R7? Or R33 And/Or up? The version that you using in your server. This plugin isn't using code from mysql plugin inside, its ho...
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Quote: Originally Posted by SanAndreasMP It's better to use Mysql. Good job on effort anyways. I think that you didn't get the point. This is wrapper to mysql. In the inside it actually...
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Quote: Originally Posted by maddinat0r There's a tutorial about the ORM system here and here are all the functions listed in the include. I'm not quite sure if lazy initialization is possi...
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Quote: Originally Posted by maddinat0r So, where's the difference between this and the existing ORM system in the MySQL plugin? I searched but I can't find any functions like in this pl...
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NHibernate plugin for BlueG Mysql NHibernate is extension to BlueG Mysql plugin that automatically builds the queries by using mappings. To execute queries this plugin hooks internally part of BlueG'...
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Quote: Originally Posted by kurta999 I thinked this will be the solution, too. But, did server load plugins before amx_Register called from samp server with natives? Yes.
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Quote: Originally Posted by xeeZ I think you have to hook each native with something like your AssemblyRedirect() function or subhook (the library that I use in my plugins) to make them wo...
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Код: static void _sampgdk_amxhooks_hook_native(AMX *amx, const char *name, AMX_NATIVE address) { int index; ...
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Quote: Originally Posted by webcode421F Hey. I am trying to find a way how to hook into callbacks in my plugin. I do not want to depend on any pawn code here: Код: public OnPlayerCon...
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Quote: Originally Posted by iFarbod Upgrade with v2.7.3 Quote: Originally Posted by CoaPsyFactor It is, but as I said, its not playable for now, there is lot of bugs with ve...
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Quote: Originally Posted by Incognito You'll have to treat vehicles the same as moving objects (i.e., they should change cells as needed). Look at Streamer:rocessMovingObjects to see how t...
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Quote: Originally Posted by d711728 Код: CMD:veh(playerid,params[]) { new Float:POS[3]; //CreateDynamicVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respaw...
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I found the problem that caused the objects and vehicles to not stream. Beta 5: * Delete LinkTimeOptimization Download: https://github.com/zilberman-rafael/...s/tag/v2.7.2.5
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Quote: Originally Posted by Macluawn How about entities? Yes I think that its the best way to describe it.
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Quote: Originally Posted by d711728 When the error is corrected? I am currently working on this, It can take few hours....
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Quote: Originally Posted by iFarbod Pull a Request at main Streamer GitHub repo. ask Incognito to integrate this. When I will finish, I will do it.
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Quote: Originally Posted by CoaPsyFactor I've realized that because it returned correct IDs 1 and 2 There no problem with the IDs that returned. Quote: Originally Posted by k...
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Quote: Originally Posted by Kar Why don't you make this as a streamer add-on instead of being a full force Incognito streamer. What about when Incognito updates his streamer, you'll have t...
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