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i thought ColAndreas not so accurate like MapAndreas
3,007
and his blog is down so there's no download link... *sigh
3,023
Just want to remind you that FCNPC 2.0.0 updated and has changed a lot function call https://github.com/ziggi/FCNPC/releases e.g FCNPC_Goto , u have to update it
8,179
Please make linux version, It's a wonderful job!
1,755
is it available to find the right coordinates when we apply it for FCNPC ?
6,367
This what we call INSANITY!
1,690
It's solved just move your #include <YSI\y_....> to bellow #include <a_samp>
111
It worked thank you But it happen only with my server is that that is caused by CreateDynamicMapIcon with STREAM_DISTANCE ?
121
Hello, I do not know what happen with this, i aint even using OnPlayerClickMap This is my Include list #include <a_samp> #include <a_mysql> #include <progress2> #include <...
121
I have YSI 3.1 and then i update it to YSI 4.0 without clearing YSI 3.1 And then i updated the amx-assembly as it demand and then when i compile my GM a warning showed up pawn Код: C:\Users\...
111
because you have to disable artwork to 0 in config
990
So i what i want to do is checking if someone has done the animation so i can apply more animation without weird moves... is that possible? if that possible how can we do that?
69
Dont be arrogant bro... u just need MSVCP120.dll
141
pawn Код: //On OnPlayerConnect:SetTimer("ProgressBar", 500, 1);forward ProgressBar();public ProgressBar() //I prefer not to use OnPlayerUpdate with textdraws{    for (new playerid; playerid <...
121
what's the name of the song ? By the way that's cool mapping (Y)
611
it would be easy when u use sscanf 2
212
Nope test it before dude.
152