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Consider using OnPlayerWeaponShoot instead https://sampwiki.blast.hk/wiki/OnPlayerWeaponShot and disable native weapon damage between players.
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ForbiddenWeapons is only used for the sake of determining the array size and sizeof does not run actively within that callback but rather on compile and as such it will be seen as unused. Rather repla...
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Quote: Originally Posted by SickAttack https://sampwiki.blast.hk/wiki/AddCommas Thank you +rep
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Please upload a screenshot of your gamemodes folder.
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Use https://sampwiki.blast.hk/wiki/Strlen to get the length of the string and then determine where the commas need to go Use https://sampwiki.blast.hk/wiki/Strins to insert the "," in to the string. ...
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Quote: Originally Posted by Jakwob Thanks CalvinC i will try that and write back if it works, anyway the reason i posted the whole GM is because there might be something in the whole code ...
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Quote: Originally Posted by Vince You can feed the loading directly into CreateDynamicObject. This saves you a bunch of variables and it overall looks cleaner. This IS a threaded query rig...
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Your global variables that are player specific should be arrays so that you can refer to player IDs... pawn Код: new adminLevel[MAX_PLAYERS];// In some random call back where you have the playeri...
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Make sure you have the right amount of closing braces for every opening brace.
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Hey guys, I'm running a query that pulls all the objects from a specific table. This can range from 335 to 1000 rows that get pulled. I'm running a for loop for each row and thus creating the object...
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Have you got the latest version of FCNPC?
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Quote: Originally Posted by NewerthRoleplay I'm almost positive adfly links are not allowed, however if you want to see what the example page does.. Demo Edit: No problem, I've changed ...
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Hello, What this does is allows you to run either a skin or vehicle ID in to a function and it will display the relative image. (Javascript) I was bored and so I stole the model images from the SA-M...
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I am a music agent searching the sa-mp forums for music talent.
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Show the full command and elaborate on your question please.
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Quote: Originally Posted by CuervO Most likely you have not preloaded the animation libraries. You've got to apply an animation of each library when the player spawns so the animation libr...
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Hi there, and thanks for reading. I have a small animation problem and I think it may be related to the specific animation. There is a function that sets this anim to a player: pawn Код: ApplyAn...
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Hi, As per my post: http://forum.sa-mp.com/showthread.ph...=1#post2928342 I tried to join IRC to ask for help but I got treated like a moron so I want to find out if this is a real bug or not? Pleas...
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Quote: Originally Posted by AlonzoTorres Remove, pawn Код: PlayerTextDrawColor(playerid, PocketSlot[playerid][i], 150); It just made it black with no opacity, the object is there.
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