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Quote: Originally Posted by IceCube! Yeah I know but Zer somthing's editor doesnt allow you to move it that easy. It is...I don't see how it could be any easier..xD Quick example: [ame...
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Quote: Originally Posted by IceCube! Move a piece of text before you start making the box, once you have got it in the right place do the hieght as the lengh is the tricky part. Once you g...
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Do this in Zamaroth's Textdraw Editor: First set the alignment to number 2 (center) Set the text to 3 spaces. Use Edit Box Size to make it wider/narrower. Use FontSize to make it higher/lower.
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Skydive activity in the upcoming server called Cypher. YouTube YouTube
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Did you delete the original objects?
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Quote: Originally Posted by admantis The color overlays on the texture, like Stewieґ said. The leafs look plain red like that because it is modeled like that, however the leafs have a sem...
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I have the same problem. I tried to change the color of this tree to red: But when I try to just replace the texture with the original texture in a red color, it just darkens, and it does the same ...
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EDIT: made a mistake, whoops, do what the guys below me are sayin.
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Put the object you want to attach everything to at 0,0,0 Then align the other objects to it, and get their coordinates. Their coordinates are automatically the floats you'll need for the AttachObjectT...
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At the end of OnPlayerCommandText you'll find "return 0;" Change 0 to a costume line. e.g. Код: return SendClientMessage(playerid,COLOR,"This command doesn't exist");
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I don't know if there's a program that allows you to adjust a certain variable, so that the variable changes in every line, but I haven't found one yet. You can either use MP2's solution, or do it man...
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Add TextDrawAlignment(Textdraw1, 2); And TextDrawTextSize(Textdraw1, 5, 5); To get the right textdrawtextsize you just have to try different values.
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Use TextDrawTextSize for every textdraw. I'd suggest you remake the menu and give every textdraw a centered alignment. Judging from the size of your textdraws, I think TextDrawTextSize(textdrawid, 8, ...
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You need to Create the object first (I think, it's like that for when you attach objects to vehicles, not sure if that's for players as well) Код: new pObject; pObject = CreateObject(18856, x, y,...
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SetObjectMaterial has the following variables: 1. ObjectID = The object you want to change the textures of. 2. MaterialIndex = Most objects have more than 1 texture. It's likely that you just want t...
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Thanks, but I just found out it's the RPG rocket objects that were attached to the wheels I didn't know they gave off a flare particle too.
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I created a linerunner with attached objects, but suddenly there are these crazy lights coming from it: Is it a bug that happens when you create +100 attached objects? Or is it one of the objects t...
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Quote: Originally Posted by Drebin Problem 1 is a problem with your textdraws/script. You have to use TextDrawTextSize on each textdraw which defines the clickable area, when you use it co...
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Textdraw problem 1: SOLVED (TextDrawTextSize had to be used) When I have numerous textdraws underneath each other in a menu-like order, and I make them all selectable with TextDrawSetSelectable(textdr...
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