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for example http://en.wikipedia.org/wiki/Vector_(C++)
There are more different implementations of dynamic arrays out there.
475
group have to be `group`
http://dev.mysql.com/doc/refman/5.1/...ved-words.html
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Quote:
GhoulSlayeR: A few other people have reported this, and it does indeed seem to be a problem. I just reproduced the crash by creating a lot of 3D text labels across the map and attem...
93,262
Quote:
Originally Posted by Zamaroht
Wow, pixel-perfect accuracy, that's just amazing, great work.
Yeah, right.
Quote:
Originally Posted by Kye
- The Z return value is accur...
6,877
Quote:
Originally Posted by dice7
Quote:
Originally Posted by Balon
Quote:
Originally Posted by dice7
Couldn't you do something like this with SetPlayerPosFindZ
...
6,877
Quote:
Originally Posted by dice7
Couldn't you do something like this with SetPlayerPosFindZ
pawn Code:
stock SetPlayerFindPosZ(playerid, Float:x, Float:y){ new Float:z; Map...
6,877
pawn Код:
new Float:percentage = (35.0 / 50.0) * 100.0;
Simply don't mix types guys.
214
From a_samp.inc.
pawn Код:
native DisableInteriorEnterExits(); // will disable all interior enter/exits in the game.
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Quote:
so a 2 - 5 second warp to another VirtualWorld will remove the marker, But does it keep the arrow on the roof?
Try with shorter amount of time, for example 500 ms.
147
Changing VW for a short time will make the marker disappear.
147
You use timers in wrong way.
https://sampwiki.blast.hk/wiki/SetTimer
113
Bazą danych zarządzaj tak jak Ci najwygodniej. Korzystałeś z PMA? Korzystaj dalej. Nie widzę żadnych przeszkуd.
466
Because you should return 1 in OnPlayerUpdate.
76
@up: read what he wrote:
Quote:
For example i writed a /convert command for convert house files to mysql with a 1024 sized string.
But if i reduced this to 512 its work perfect...
...
171
If it is memory limit issue so you can increase stack of memory using
pawn Код:
#pragma dynamic
And if I remember right so 16K is default stack size:
pawn Код:
#pragma dynamic 4096
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