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Quote: Originally Posted by nmader MySQL is, in my opinion, the best optimized method to save anything in terms of speed and efficient use of RAM and CPU. As long as you are not constantly...
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Hello everyone, I have a question regarding SQL(or MySQL) database. Is it okay to have huge number of columns for a table(say 200) even after normalising it? I believe I normalised my database and no...
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You guys misunderstood me. My question was not about having as many columns, but about giving every column(integer and float) a default value of 0. Would it affect performance? Should you do it for PA...
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I don't have 100 columns, in fact I have a total of 27 columns for my player data. I was just creating a scenario.... What I wanted to know whether it would affect the performance or not. And should I...
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Hello, I've got a few questions regarding MySQL and Pawn; Let's say I have a table with 100 columns. If all of them had default value of 0 rather than null would it decrease performance when we inse...
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Quote: Originally Posted by iZN 1. I've also asked that question few months ago, http://forum.sa-mp.com/converse.php?u=96478&u2=96708 2. Detail about how MySQL uses indexes: http://de...
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Hello, I've got 2 questions. First, what is the difference between mysql_pquery() and mysql_tquery()? In wiki it says both are multithreaded. Secoond, What is field id? Is it a column of result set?...
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Does it happen with other games aswell? I don't think your PSU is giving enough current in +12 V rail for your GPU. EDIT: Quote: +3.3V@20A,+5V@20A,+12V@37A,-12V@0.5A,+5VSB@3A n...
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Hi, I've got few questions regarding the latest release (r34) 1) What's the difference between mysql_query & mysql_tquery 2) How to ping database? There is no mysql_ping 3) Is mysql_query threa...
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• Unclosed braces • Functions returning string ex return "hello"; • Extra brace That's all I can think of atm.
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Like this perhaps? PHP код: OnPlayerText() {       LogPlayer(playerid, string); // Use this in OnPlayerCommandText too } LogPlayer(playerid, str[]) {      new log[200];  ...
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nice work rep+ lol jk wrong section. next time, post it here. http://forum.sa-mp.com/forumdisplay.php?f=12 anyways, can you please show us the code?
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#include<a_samp> is it there? because max_players is defined in it.
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i could be wrong but i think samp objects and streamer objects are causing conflicts. try converting all maps which are using createobject to createdynamicobject. hope this helps.
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goto streamer page and check streamer_visibleitems. use it in ongamemodeinit to set maximum visible objects 800 or 900. sorry i couldve posted exact code but im on mobile.
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My first OOP language was JAVA, then I moved to C++. For me, JAVA is much more fun.
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Quote: Originally Posted by Mellnik Код: if(isplayerongodmode == true) = Код: if(isplayerongodmode) Not really, ANY non zero value (Even negative) is treated as true if you use...
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It's more like a code snippet than an include.
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There is no AttachDynamicObjectToPlayer (for Incognito's streamer) so you have to create an object via CreateObject and then use AttachObjectToPlayer.
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