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Quote: Put yourself in the game mode and see. Video in the near future will be. So if we understand your logic now we need to test every script without a complete prйsentation .....
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Vidйo please to see how the horse move 😀
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Quote: Originally Posted by _GHT_MarK445 We can read. However we would love the Internet tab back, since new servers can not get players and Hosted tab is sold out everywhere. I think t...
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If WE have a good updating of Samp + Dl we can say samp still playable for many years
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Quote: Originally Posted by feheristi97 No, he's done with it. and sa-mp going to die that true ? i script on server for Nothing
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Yes sorry for my English i fix it i changed Quote: SetPlayerMarkerForPlayer(i, playerid, (g_Team[g_Player[playerid][playerClass]][teamColor] | 0xFFFFFFFF)); To Quote: ...
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this is apart of cmd to make player invisible Quote: for (new i; i < MAX_PLAYERS; i++) { SetPlayerMarkerForPlayer(i, playerid, (GetPlayerColor(playerid) & 0xFFFFFF00)); } ...
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Yes im using this for a command this command make player invisible on map but when player is invisible on map there is no problem with senddeathmessage there is a color of player on it
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yes i have made it like on wiki and i dont add a color when player death i dont have any idea why color is white on senddeathmessage
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Hi i have a little problem color of player are not same with color on senddeathmessage !? Take a look :
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We don't have any idea i think the new version of sa-mp will be like a surprise lol
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Quote: Maybe try this, I added killerid != playerid pawn Code: public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID && killerid != playerid) ...
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The boths of codes are correct i use yours but problem is Always here
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Hi i have a problem when player die he get +1 score i dont know why because on my script onplayerdeath i think thats correct Quote: public OnPlayerDeath(playerid, killerid, reason){ ...
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