Search Results
Quote:
Put yourself in the game mode and see.
Video in the near future will be.
So if we understand your logic now we need to test every script without a complete prйsentation .....
4,316
Vidйo please to see how the horse move 😀
4,316
Quote:
Originally Posted by _GHT_MarK445
We can read. However we would love the Internet tab back, since new servers can not get players and Hosted tab is sold out everywhere.
I think t...
38,139
If WE have a good updating of Samp + Dl we can say samp still playable for many years
4,470
Quote:
Originally Posted by feheristi97
No, he's done with it.
and sa-mp going to die that true ? i script on server for Nothing
38,139
Yes sorry for my English
i fix it
i changed
Quote:
SetPlayerMarkerForPlayer(i, playerid, (g_Team[g_Player[playerid][playerClass]][teamColor] | 0xFFFFFFFF));
To
Quote:
...
645
this is apart of cmd to make player invisible
Quote:
for (new i; i < MAX_PLAYERS; i++) {
SetPlayerMarkerForPlayer(i, playerid, (GetPlayerColor(playerid) & 0xFFFFFF00));
}
...
645
Yes im using this for a command this command make player invisible on map but when player is invisible on map there is no problem with senddeathmessage there is a color of player on it
645
yes i have made it like on wiki and i dont add a color when player death i dont have any idea why color is white on senddeathmessage
645
Hi i have a little problem color of player are not same with color on senddeathmessage !?
Take a look :
645
We don't have any idea i think the new version of sa-mp will be like a surprise lol
38,139
Quote:
Maybe try this, I added killerid != playerid
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID && killerid != playerid)
...
336
The boths of codes are correct i use yours but problem is Always here
336
Hi i have a problem when player die he get +1 score i dont know why because on my script onplayerdeath i think thats correct
Quote:
public OnPlayerDeath(playerid, killerid, reason){
...
336