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I've tried all types of explosions, but it doesn't seem the radius is changing anything in any of those. Is the radius parameter even working in explosions? And if it does, how can I make it work prop...
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Quote: Originally Posted by Pottus That is because you are attaching objects to a rotated object! So that is not really how it is at all. I tried attaching to a non-rotated object as we...
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Okay I found out AttachObjectToObject offsets are really messy in the code itself, I don't know what's causing it really. If someone is interested about how I fixed it: pawn Код: new Float:tposx...
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Quote: Originally Posted by Arthur Kane What're you trying to do? Are you trying to attach all the NukeObject's to NukeObject 0? What messes it up and how doesn't it work? FYI, there's ...
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I'm trying to attach objects to the first object, but it seems to be messing it up. So, when creating the objects, everything looks fine, but when attaching objects 2-6 to object 1, it won't work and ...
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Well what is there to load but include and plugin?
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Quote: Originally Posted by XeonMaster well, there many issues that caused by using YSF and streamer in same server. do a test: create a blank script and 4 objects, attach the 3 to one tho...
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Hello, I'm trying to attach a few objects to one main object, and then move the main object (so all other objects move together). I'm using streamer (and YSF), but it seems that eventually it moves on...
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You can check the player position in OnPlayerDialogResponse, if he's far from where the dialog could be accessed, it might be he is hacking. So, you could either kick him automatically, alert the admi...
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Quote: Originally Posted by OneDay https://github.com/oscar-broman/md-sort I saw that already, but still trying to implement my own code.
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I'm trying to implement a quicksort algorithm in Pawn to sort a double-dimension array. The second dimension of the array includes two variables: Some ID and score. I will be sorting the array by the ...
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Quote: Originally Posted by Abagail Health & armor are not updated when OnPlayerTakeDamage is called. Sorry, didn't explain it correctly. I am having a timer check if both GetPlayer...
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I'm following a player's health at all times by OnPlayerTakeDamage, but sometimes the callback is being called, but the player hasn't actually been damaged so player health stays the same as before th...
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Hello, I'm following a player's health/armor with OnPlayerTakeDamage, but sometimes it appears that the actual GetPlayerHealth/Armour won't be updated for a few seconds after the callback was triggere...
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Quote: Originally Posted by Sew_Sumi Don't think this applies to simple disconnects as per the OPs post. Sure, it applies to GMXes, but does it also happen on simple reconnections? Yes.
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When I launch SAMP, everything works fine, but when it disconnects from the server (gmx, internet connection etc..) and tries to reconnect, the game just freezes for about 2 seconds and crashes. Is th...
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Quote: Originally Posted by SecDet Reinstall. I have fixed it already. Quote: Originally Posted by arad55 I installed this now and it seems to fix my crashes as for now; ht...
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I installed this now and it seems to fix my crashes as for now; http://gtaforums.com/topic/760017-relsa-samp-addon
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Quote: Originally Posted by SecDet Tried reinstall? I have the same installation as I had when my PC ran Win8.1. After upgrading to Win10, the issue appeared.
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The game crashes when I get a chat message in a server that contains characters that my computer does not support or is not being replaced by my "non-Unicode" language being used by SAMP. Is there any...
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