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Figured it out, keeping this post alive in case if I have another question
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Yeah, thanks though logitech, @twisted.. still the same line.
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Logitech.. How would this help? It didn't work and the only thing I see you changed was the Variable.. But my properties variable is Owner, not PropertyOwner..
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Код: C:\Documents and Settings\john\Desktop\RCTDM\gamemodes\RCTDM.pwn(483) : error 001: expected token: ")", but found "[" C:\Documents and Settings\john\Desktop\RCTDM\gamemodes\RCTDM.pwn(483) : w...
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Код: INI_String("Owner",PropertyInfo[propertyid][Owner],100); Is the first line.
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Hey, i'm adding a property system to my TDM so players can own different misc properties. but i'm having an issue with the reading. Код: C:\Documents and Settings\john\Desktop\RCTDM\gamemodes\RC...
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Thanks skribblez, helped a lot. Repped.
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Hey, I need help with my textdraw.. I have it so it'll show the player Kills and Deaths.. But when the player stats update.. The new number just lays over the old one. How can I have it delete the old...
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Texas Life was a VXRP edit, Southern Life was a texas life edit, therefore making it a southern life edit, and it copies Red County Roleplay Extremely, so lame script in my opinion, next time create s...
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I have that their.. But thats to set it to what the current engine state is. pawn Код: else if(newstate == PLAYER_STATE_DRIVER)    {        new carid = GetPlayerVehicleID(playerid);     ...
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Hey, my question is VERY simple I think, Where Could I put pawn Код: {        new engine, lights, alarm, doors, bonnet, boot, objective;        GetVehicleParamsEx(i, engine, lights, alarm...
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You can use OnPlayerTakeDamage for sure, Example JUST AN EXAMPLE TO TAKE HEALTH WITHOUT TAKING ARMOR pawn Code: new Float:health = GetPlayerHealth(playerid);if(GetPlayerWeaponID(playerid)==0){  Â...
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SetPlayerScore(playerid,YourPlayerVariable); EX: SetPlayerScore(playerid,PlayerInfo[playerid][pPoliceRank]);
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Look over those lines, see what function it is, type in ****** the function, then samp wiki should come up, then it should show you how the function is and how many arguments it has, then you would ju...
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I'll just bump this instead of making a new topic.
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Ok, well Imma use OnPlayerTakeDamage, but how could I do this, just make the 9mm and silenced 9mm stronger? Because my way seems to fail.
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I used onplayertakedamage then some one above recommended I used OnPlayerGiveDamage? I'm so confused right now.. The first way I had it, there was a bug so if they had armor, you would shoot all their...
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I took some from your script.. But that makes it so they dont lose armor, just health.. heres my new script pawn Код: public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid){   ...
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The script is ment to make it so if they have armor, the 9mm/silenced 9mm will take away 40 armor instead of the default. But everytime I get the armor gone, and down to the health, it refills their a...
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pawn Код: new Float:health,Float:armor;    GetPlayerArmour(playerid,armor);    GetPlayerHealth(playerid,health);    if(GetPlayerWeapon(issuerid) == 22 || GetPlayerWeapon(issuerid) == 23)  Â...
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