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Quote:
Originally Posted by RogueDrifter
If so then why not call the callback on both the player taking damage at OnPlayerTakeDamage and giving damage at OnPlayerGiveDamage to get the accu...
854
Quote:
Originally Posted by TadePoleMG
This is under OnPlayerText So Is there a effect of return 1 on other statements?
When you return 1 under OnPlayerText, it allows the text to be se...
137
@Kar
After some research into the different skill levels, there doesn't seem to be an issue with the skill levels and this. Weapons still give the same amount of damage when single or duel wielded. ...
854
Make sure you return 0 under OnDialogResponse in your filterscript and in the gamemode. Return 1 when the correct dialog is responded to so that the server knows the correct dialog was responded to a...
141
Quote:
Originally Posted by RogueDrifter
Not sure if this is going to return false positives on several cases depending on range/lag and whatnot but overall, shouldn't this:
Код:
OnPla...
854
This include detects damage mods. Damage mods are basically a cheat that allows you to take a lower damage than the weapon actually gives, thus keeping you alive longer.
The way this script detects ...
854
If I recall correctly, SetPlayerTeam even had to be used in SA-MP 0.2. Using the team parameter in SetSpawnInfo then only allowed the usage of /tpm while using SetPlayerTeam wouldn't work for it and ...
978
Quote:
Originally Posted by Hunud
What about this and number 10 in it ?
Код:
mysql_tquery(sql_connect, "SELECT * FROM `users` ORDER BY `eventpoints` DESC LIMIT 10", "OnQueryFinishup"...
167
From what I just tested, it seems to be 241 characters.
177
Quote:
Originally Posted by Sanady
But why should I do that? I am planing using that function only two times...
You don't have to, but if I remember correctly, if you tag a function, it...
212
Quote:
Originally Posted by Sanady
Bro, why should I create Angle variable, which I have defined in header of function?
Ah fuck I was removing your comments and I didn't even notice it ...
212
PHP код:
stock Float:GetPlayerAimingPoint(playerid, Float:Angle)
{
new Float:X, Float:Y, Float:Z; //Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPla...
212
Updated the include.
Added support for Timezones and Zip Codes.GetPlayerTimezone(playerid, timezone[], size = sizeof(timezone));
GetPlayerZipcode(playerid, zipcode[], size = sizeof(zipcode));
- If y...
669
Quote:
Originally Posted by muhsah007
Код:
[02/06/2016 12:08:35] [join] xxxxxxx has joined the server (4:93.87.xxx.xxx)
[02/06/2016 12:08:35] [debug] Server crashed while executing GM....
669
OPWS isn't called at all when a sniper's bullets don't land anywhere (i,e: the sky, or a very far away distance) unlike other weapons.
616
Just access the data itself where ever it's stored and then print it or something.
How to count the players, use something like:
pawn Код:
#define MAX_FACTIONS 10 //See GetMemberCountInFaction fo...
197
Use strval. Like:
pawn Код:
PlayerInfo[playerid][pDostup] = strval(inputtext);
96
Quote:
Originally Posted by justice96
Is this accurate to detect players city/country/region? seems like the API is down
It's accuracy is approx ~50 miles most likely, not every city ha...
669
Quote:
Originally Posted by JustMe.77
Hi, I'd like to know whats the difference between this Script and Whitetigers GeoIP Plugin?
This script pulls the information directly from the Int...
669
Hi,
Emmet was the original designer of the code (Original Thread: https://sampforum.blast.hk/showthread.php?tid=521843). I picked this up off the forums a while ago after I got tired of updating Geo...
669