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It's because lines cannot be longer than 512 characters. You should use pawn compiler patch by Zeex https://github.com/Zeex/pawn In the fact you can use short variable names like Код: timerCallP...
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My friend have same problem: https://github.com/Southclaw/pawn-su...uage/issues/34
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You can try create player object under player. Something like Код: stock SetPlayerEnterance(playerid, id){ if(id == -1) return 0; if(IsValidPlayerObject(playerid, PlayerEnteranceObject[playerid...
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Useless. TD doesn't support all special characters. Any protect from crash when you say "~r~~"
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Or you can use "IsPlayerDying" something like this Code: public OnPlayerPickUpPickup(playerid, pickupid){ if(IsPlayerDying(playerid)) return 0; //all other things here if(pickupid....) return 1; }
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Fixed Slice Код: public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart) { if (GetPlayerInterior(playerid) != 0 && issuerid != INVALID_PLA...
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Hi, I find hidden bug. When I destroy vehicle in OnVehicleDeath there is chance to crash a server. Code: Code: hook OnVehicleDeath(vehicleid, killerid){ Debug(DBG_CORE, "Vehicle/Core.pwn","OnVehic...
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BUMP None? Really? Please, someone Thanks
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BUMP still same proble, someone who how what to do? Код: [12:52:00] [debug] Server crashed due to an unknown error [12:52:00] [debug] Native backtrace: [12:52:00] [debug] #0 f742ee8b in _ZN10Sta...
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I have latest version of stramer plugin, same problem Код: [15:00:20] [debug] Server crashed due to an unknown error [15:00:20] [debug] Native backtrace: [15:00:20] [debug] #0 f74cbe8b in _ZN10Sta...
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Hello, I have problem with server crash. Sometime it crash. Without nothing special. In log I have Код: [23:04:12] [debug] Server crashed due to an unknown error [23:04:12] [debug] Native backtr...
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Solved, https://sampforum.blast.hk/showthread.php?tid=585112
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http://prntscr.com/7zluyj There's no reason to have tuning on another table.
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Quote: Originally Posted by andyandyy8 Does anyone know? https://github.com/Misiur/YSI-Includes/issues/17
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Hi, I have problem with this... Код: new Float:Pos[4][MAX_CP][3] = { { {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, ...
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It delete 3D Text Label but on latest (created) houseid. Try this Код: new Text3D:HouseLabel[MAX_HOUSES]; HouseLabel[i] = Create3DTextLabel(HouseInfo[i][HouseText],....... Delete3DTextLabel(H...
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Southclaw's Scavenge & Survive
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