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Maybe a mistake creating objects? hmm :/
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Quote: Originally Posted by thimo No indeed... It just checks whether the leader has a job. If yes it starts the job for everyone. Now how will i not make it activate when theres only 1 gu...
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For the textdraw problem you have to show the textdraw to a player: https://sampwiki.blast.hk/wiki/TextDrawShowForPlayer Also I recommend you use https://sampforum.blast.hk/showthread.php?tid=117851 ...
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Convoy_StartMemberJob doesn't even activate Trucker_StartRandomJob
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I believe you will have to use format. Here's an example: Code: format(string,sizeof(string),"2Name: %s",PlayerName(endid)); IRC_Notice(botid,user,string); And just repeat this with all lines
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Quote: Originally Posted by l1lwayn3 thanks man, you"re the best problem solved No problem
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Quote: Originally Posted by l1lwayn3 thanks, now it works, but i got another errors now (54116) : error 029: invalid expression, assumed zero (54116) : error 001: expected token: ")", but...
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Try Код: while (index < length && string[index] <= ' ')
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Here's how my 0.ini (0 is house id) looks like: pawn Код: [Main]EnterX = 1898.003784EnterY = 729.104370EnterZ = 10.819780InsideInt = 0InsideVir = 0OutsideInt = 0OutsideVir = 0Price = 100000Level =...
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Did you compile the gamemode?
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I just tried to print out at LoadHouseData_Main and at both stages of LoadHouses and i got all the prints out successfully.. Sounds like it goes trough everythign but sets something wrong?
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Still doesn't load it. Here's my full house code: pawn Код: #define MAX_HOUSES 200new HouseMapIcon[MAX_HOUSES],Text3D:HouseLabel[MAX_PLAYERS];enum hInfo{    Float:hEnterX, //Entrance X. It's an ...
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This is my code I use for loading houses. It should load the house because there is all needed information in the scriptfiles, but i don't why it wont :/ pawn Код: stock LoadHouses(houseid){   ...
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Код: cache_get_row_float(row, idx, connectionHandle = 1);
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OnPlayerDeath... then loop trough all players and if they are cops give them 100$ pretty much simple :P
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Now I'm getting a bunch of weird errors: pawn Код: stock SaveHouse(houseid){    new file[64];    format(file, sizeof(file), "/Houses/%d.ini", houseid);    new INI:File2 = INI_Open(file);  Â...
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pawn Код: stock SaveHouse(houseid){    new INI:File2 = INI_Open("/Houses/%d.ini"(houseid)); //line 1970    INI_SetTag(File2, "Main");    INI_Float("EnterX", HouseInfo[houseid][hEnterX]);  Â...
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