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Yes, do you want me to show how I load the password?
209
Yes, it is written correctly and this: printf("Password: %s | %s", buf, inputtext); prints out the exact same string as in the file.
209
Toreno, now it logs me in even if the password is incorrect.
209
I get an incorrect password even if the password is correct. Password's hash prints the correct output which is in the file, I think I am using strcmp wrong.
pawn Код:
case 2:Â Â Â Â {Â Â Â...
209
Thanks for your reply. I removed the @, but
I've already this: INI_ParseFile(UserPath(playerid), "LoadUserData_%s", .bExtra = true, .extra = playerid); In the login dialog on onplayerconnect.
pawn ...
227
Hello.
Whenever I login, it logs me in even if the password is incorrect.
Script: http://pastebin.com/C9CeB5KN
227
Where do I put your piece of code exactly?
Also I can do that with sizeof(GangInfo), what's the difference though?
146
Silly me! It does work with existing names, but not the new created gangs. How would I be able to store the new gang name into that enum in gangcreate command?
Edit: Tried something like this but it ...
146
Hey, thanks for your answer!
It doesn't work, but it seems to be printing something new
Gang 1, prints what I have written as the new gangname, and gang 2 prints out all the gang names which exists...
146
Hello,
I am trying to make something like, when a gang gets created, it searches in one array, and find a gang name that matches with the one you have written as the gangname you want to make, and th...
146
It gave me a tag mismatch warning, how can I fix it?
135
I had another attempt but failed, I don't know what I have done wrong. Maybe with the strcmp or strcat line?
135
Yes, it does exists
pawn Код:
// This is my define for Gang_File#define Gang_File "Gangs/%d.ini"new TotalGangs;public OnGameModeInit(){Â Â if(!DOF_FileExists(CFG_File))Â Â {Â Â Â Â DOF_Cr...
135
Quote:
Originally Posted by funky1234
Ignore me...
Give me a second.
Hey, could you figure it out?
135
Hello,
I am trying to make when a player creates a gang, and the player's gangname is already choosen by someone else, it should send a message, but it ain't working.
Here's the code
pawn Код:
f...
135
Hello, I have this code
pawn Код:
new Text3D:PlayerLabel[MAX_PLAYERS];// This under OnPlayerRequestSpawn  format(gName,sizeof(gName),"%s",GetGangTag(PlayerInfo[playerid][Gang]));  PlayerL...
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