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Yes, do you want me to show how I load the password?
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Yes, it is written correctly and this: printf("Password: %s | %s", buf, inputtext); prints out the exact same string as in the file.
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It is empty, and that piece of line didn't work.
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Toreno, now it logs me in even if the password is incorrect.
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I get an incorrect password even if the password is correct. Password's hash prints the correct output which is in the file, I think I am using strcmp wrong. pawn Код: case 2:        {    Â...
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Thanks for your reply. I removed the @, but I've already this: INI_ParseFile(UserPath(playerid), "LoadUserData_%s", .bExtra = true, .extra = playerid); In the login dialog on onplayerconnect. pawn ...
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Hello. Whenever I login, it logs me in even if the password is incorrect. Script: http://pastebin.com/C9CeB5KN
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Where do I put your piece of code exactly? Also I can do that with sizeof(GangInfo), what's the difference though?
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Silly me! It does work with existing names, but not the new created gangs. How would I be able to store the new gang name into that enum in gangcreate command? Edit: Tried something like this but it ...
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I am sure that won't work, but thanks anyways.
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Hey, thanks for your answer! It doesn't work, but it seems to be printing something new Gang 1, prints what I have written as the new gangname, and gang 2 prints out all the gang names which exists...
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Hello, I am trying to make something like, when a gang gets created, it searches in one array, and find a gang name that matches with the one you have written as the gangname you want to make, and th...
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It gave me a tag mismatch warning, how can I fix it?
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I had another attempt but failed, I don't know what I have done wrong. Maybe with the strcmp or strcat line?
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Yes, it does exists pawn Код: // This is my define for Gang_File#define Gang_File "Gangs/%d.ini"new TotalGangs;public OnGameModeInit(){    if(!DOF_FileExists(CFG_File))    {        DOF_Cr...
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Quote: Originally Posted by funky1234 Ignore me... Give me a second. Hey, could you figure it out?
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Hello, I am trying to make when a player creates a gang, and the player's gangname is already choosen by someone else, it should send a message, but it ain't working. Here's the code pawn Код: f...
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Hello, I have this code pawn Код: new Text3D:PlayerLabel[MAX_PLAYERS];// This under OnPlayerRequestSpawn    format(gName,sizeof(gName),"%s",GetGangTag(PlayerInfo[playerid][Gang]));    PlayerL...
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