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It should be like general rule to place code in some Revision Control System either your own or public one like ******code or github or similar because otherwise it is hard to make contributions to it...
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Tutorials are generally for those who already know the topic very good and want to expand their knowledge, but if you do not know the basics then you need a book.
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The 'GetPlayerPos' is not an callback but rather a usual function, the references are gained by Amx_GetAddr. Though I suggest you to be familiar with C++ quite a bit and know how AMX works so you don'...
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It's 'slower' not 'slover' and as ****** already wrote, the SQLite is more then enough for SA-MP.
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The problem is that the Pawn compiler at ******code differs from the Pawn compiler that is supplied with SA-MP, only devs have a source code that can be compiled and that can work correctly with SA-MP...
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Even if the multi-threading was supported by Pawn language, there would be still all kinds of weird bugs because there are A LOT of problems with it and by the way, Pawn is supposed to be 'light' by d...
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Actually I can read crash log too, but these errors have to do with Pawn code and he didn't supply his so I know the crash occurs in calling something which does not exist(the address mentioned landed...
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You should try 'crashdetect' plugin, if you enable the debug symbols it should correctly locate the error.
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Quote: Originally Posted by Wesley221 Код: [crashdetect]:Cannot identify file name What does this mean? Edit: All my GM's are in GM folder, FS's are in the FS folder Also, all my FS/G...
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You could try to read memory outside of AMX memory section. That do crash server.
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Impressive! Though I knew about debug callback I did not have any idea about creating stack trace. Keep up good work!
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