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this seemed to compile for me:
pawn Код:
#include <a_samp>#define FILTERSCRIPTnew vienasTickCount;new wincashTimer;new duTickCount;new wincashTimer2;public OnPlayerStateChange(playerid, new...
142
ok. this should work
pawn Код:
#include <a_samp>#define FILTERSCRIPTnew vienasTickCount;new wincashTimer;new wincashTimer2;new duTickCount;public OnPlayerStateChange(playerid, newstate, old...
142
you used the same function twice. instead just use
pawn Код:
#include <a_samp>#define FILTERSCRIPTnew vienasTickCount;new wincashTimer;new duTickCount;new wincashTimer;public OnPlayerStateC...
142
no, there is no limit to array lengths. i have 400 because of longer strings, but i guess you could have it as something more like 200.
pawn Код:
#if !defined FMsgnew stock FMsg[200];#endif#define...
127
maybe somewhere above where you had it, it returned 1 and stopped the script
112
try puting TextDrawHideForPlayer(playerid, TDNews1); at the top of OnPlayerSpawn.
112
Quote:
Originally Posted by ddnbb
Does anyone know, if its possible to make: SendLocalMessage(playerid, range, string[], format) like SendLocalMessage(playerid, 20.0, "%s is stupid", playe...
127
do you have anywhere else in your script that gives/takes money? and if so, does IT work?
139
Quote:
Originally Posted by Sandiel
There's the OnPlayerClickPlayer...
this is only for if you click a players name while pressing tab. if thats what you wanted, then use OnPlayerClickP...
94
if you have the callback "OnPlayerText(playerid,text[])" then in there. otherwise, add
pawn Код:
public OnPlayerText(playerid, text[]){ ReColor(text); return 1;}
you can put the functio...
96
the problem was it stopped the script( return 1; ) the first time it went through the loop.
pawn Код:
stock SendLocalMessage(playerid, range, string[]){ new Float:proxX, Float:proxY, Float:pr...
127
this was made by Y-Less.
put this above OnPlayerText
pawn Код:
ReColor(text[]){ new pos = -1; while ((pos = strfind(text, "(", false, pos + 1)) != -1) { new ...
96
try this:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 3300)//our dialog! { if(response == 1)// They pressed the ...
139
you forgot to add the "CallLocalFunction":
pawn Код:
public OnPlayerConnect(playerid){ PlayerPauseInfo[playerid][Paused] = false; PlayerPauseInfo[playerid][Timer] = SetTimerEx("CheckPaus...
56
you would need to do it like this"
pawn Код:
CMD:give(playerid,params[]){ if(!strcmp(params,"cash ",true,5))//5 is the length of "cash " { new ID,amount; if(sscanf...
134
ok. add this to OnDialogResponse after Switch(dialogid)
pawn Код:
case DIALOG_REG: { if(response) { if(!INI_Exists(string)) { format(dialog, sizeof(dialog),""CO...
142
what is the "if" statement before this? ex. if(...)
pawn Код:
else { format(dialog, sizeof(dialog),""COL_BLUE"Welcome back, %s!\n\nInsert a password of your account\nand login.", G...
142
you put a '}' before the next dialog so it wasn't in OnDialogResponse.
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){ if(response)// They pressed the ...
71
replace #define DIALOG_LOG 16 with #define DIALOG_LOG 1236
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