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Made the thread more readable. It had no spaces between punctuations wich probably made it very annoying . And people claimed it's a good tutorial. It was written 3 years ago, and my english was not p...
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I have a really big problem and I have no idea how to fix it, I tried and tried but to no avail. I have bought a server a few months ago at L*******Host, and it was working perfectly, but then, 1 mont...
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Also: pawn Код: if(!sscanf(params, "s", msg)) Change it to: pawn Код: if(sscanf(params, "s[128]", msg))
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I am using that and for instance I've only had problems at the login screen, it once banned someone, why, I have no idea, but I made a check to see if the player is spawned and logged in, and I had no...
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Yes, here you go, for the train. Also, use PutPlayerInVehicle, after the player logs in, and RemovePlayerFromVehicle, when he stops at the station. SO, yeah, the train: https://sampforum.blast.hk/sho...
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Quote: Originally Posted by Micius Did you even read what i wrote? Maybe he didn't. HOWEVER, I won't be giving you the code, because it's just long I guess, I mean it's not hard, but it...
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To be really honest with you, this problem is really strange, I never ever called myself a PRO, but your problem makes me look stupid, I can't see what the problem is. The only thing I can ask you is ...
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Do you have this somewhere at the top of your script, search for it? IF NOT, add it and recompile your script. pawn Код: new gPlayerLogged[MAX_PLAYERS];
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Hmm, don't try to restart server, try to log off, and log back ON. Trust me, I know what I'm saying. If the results will be positive, then your code is OKAY, in order for data to save when there's a s...
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Please post the error line, and also, change the title of your topic, it's way to long!
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You mean when the missile hits an object, not when the vehicle hits an object, right?
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It's much better to use timers for Anti-Cheat systems, much more efficient than OnPlayerUpdate. HOWEVER, yeah, it's a nice basic tutorial for beginners.
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FIRST thing first, you still haven't defined the variables X, Y, Z and angle. BESIDES that, understand that inside a function when you're passing the variable as param for the function, you DON'T NEED...
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Add this before the "siwtch": pawn Код: new Float:X, Float:Y, Float:Z, Float:angle;GetPlayerPos(playerid,X,Y,Z);GetPlayerFacingAngle(playerid,angle);
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AND I guess you find it mega-ultra-super hard to make a tiemer that would drop the player's HP. When you said you have the COMMAND I thought you have something at least just a little bit advanced -.- ...
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I guess this should work, tell me the results: pawn Код: forward SetPlayerOnFire(playerid);new FireObject[MAX_PLAYERS];public SetPlayerOnFire(playerid){    FireObject[playerid]=SetPlayerAttache...
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DO NOT CREATE a new topic, that reffers to the same problem, YOU already have one same topic!
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Quote: Originally Posted by nickyW I did not understand you, but I will try to help you. //GameTextForPlayer with timer pawn Код: new GameTextTimer;forward GameTextTimer();public OnGa...
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Use SetTimerEx, if you want to make the timer separate for each player. This is the easiest way for newbies to learn, HOWEVER, I guess you can use "y_timers" if you wish(I am not sure however, just **...
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