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Quote: Originally Posted by Jay_Dixon I know how to work it, but I will not tell you as it's a leaked script and I'm 100% sure you don't have permission to use it. And I'm 100% sure you...
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Quote: Originally Posted by ****** If you have a problem with a specific script, it is generally best to ask it in that script's topic. If no-one answers you there, they are even less lik...
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Quote: Originally Posted by Konstantinos What do mods for clients have to do with server crashes? None. Anyways, Shockey HD has already fixed the problem so there's no reason to reply to ...
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Quote: Originally Posted by Jigsaw123 I have the WC-RP GM, does anyone know how to make it work? Idk it doesn't work.. Try EC-RP. East coast generally works better than the west coast.
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Quote: Originally Posted by KSI this is the answer ^ Mods won't have anything to do with it. Konstantinos just said that the fwrite crashes his server no file handle. Mods have a lo...
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Quote: Originally Posted by DrakeX GetPlayerLastShotVectors doesn't seem to be defined in a_samp.inc by default. Is this the proper way to declare it for further use? pawn Код: native...
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Nice. I'll add this to our shop. (Yes it's free, but we'll charge you for it)
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best tutorial 10/10
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Quote: Originally Posted by MP2 Please learn to indent. Ah come on, he's just asking for help. So, Karl: I see you're using ZCMD, so it doesn't really matter where you place it, just ...
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Prior to the release of 0.3z (during 0.3x), the NPCs and the way they shoot other players and discharge weapons were fine. When 0.3z came out (RC1), the NPC's cannot damage players with weapons. You h...
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Unfortunately it didn't get fixed in RC5 or RC5-2.
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Quote: Originally Posted by Joe Staff Isn't there an 'OnPlayerTakeDamage' callback? Perhaps you could utilize that. Or does that not get called either? OnPlayerTakeDamage isn't called...
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I've been having this issue as well, I reported it not too long ago. Doesn't seem to be fixed in RC4, hope it is fixed soon.
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This issue still exists in 0.3z RC4.
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OnPlayerTakeDamage is called several times when you are being 'car parked', meaning a vehicle is ontop of you. The health reduction and value is -0.4 damage at a time, but it reports that you are bein...
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So I'm assuming prior to the official release of 0.3z, this will be fixed?
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I recently made some NPCs which shoot using firearms (9mm pistol to be exact). But when I stand near the NPC and look at him, I can hear the firearm discharge, but there is no bullet(s) that come out ...
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