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FOUND THE BUG It was the chatlog: Код: mysql_real_escape_string(text,text); NEVARR do this.
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Completely sure. Turns out rolling back the updates fixes the bug, but I can't find the reason still..
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Hi, I've ran into a really frustrating issue which I cannot diagnose. Every time you write " in chat, you get \ instead, and when you write ', you get \'. For example: Код: hello" -> hello\ do...
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Quote: Originally Posted by adelmika Good how to do that That's some kinda audio plugin, you'll have to download it and put the .inc file in your pawno/include folder, then try recompi...
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Easy. You do not have the correct includes. Update it or/and check if it's PAWNO's directory.
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Код: stock CountLockers() { new Lcount; for(new x=1; x < MAX_LOCKERS_POINT;x++) { new path[100]; for(new lockerid = 1; lockerid < MAX_LOCKERS_POINT; lockerid++) { format(path,...
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That's not just a /points command, it'd be a smaller system that could record each gang's stats. (for example, kills)
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for example: %d - doube: 2.1 or 23.5 %i - integer: 32 or 49
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Set them a default value too. ("D(0.1)" for example)
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Код: sscanf(params, "ui",targetid,ammount) instead of Код: sscanf(params, "ui",targetid) funny, I could never get "u" to work..
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That should be something with your compiler / client or so. It doesn't normally do that.
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Quote: Originally Posted by airplanesimen okay, then use: pawn Код: if(IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid, colorhere. "you are not able to spawn a car whi...
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Hehe, I could've fixed it if it displayed the line. It's an in-game warning.. Also, it crashes if I spawn another vehicle than i am in already. >.<
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hello, now I have this: (the part when the player is being put in the veh) Код: new Float:iPos[2+1],Float:iAngle; RemovePlayerFromVehicle(playerid); DestroyVehicle(pDetails[playerid][aCar]); ...
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Problem should be here: Код: IsAnOwnableCar(carid) Also, I don't know why'd you check for IsPlayerConnected..
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Use the streamer's command: Код: CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
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That's automatical. SA-MP breaks the line when needed.
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Thanks, that could help, because if I use fseek to put the pointer to the begginning of the file I can write the data backwards rep 4 u
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