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Quote: Originally Posted by Alpays what is the difference between new Float:TDMSpawn[][] = { {1,1,1,1}, {1,1,1,1) } and new Float:TDMSpawn[2][4] = { {1,1,1,1}, {1,1,1,1) } The fi...
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The usage is /v <vehicle model id> so for cheetah is /v 415 Also try /vsel to select vehicle https://sampwiki.blast.hk/wiki/Debug_Guide
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Well then you can try remove your vpn completely.. Also try to use traceroute first for better info.. https://support.microsoft.com/en-us/...ems-in-windows you can usually do this as well in your ro...
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Pretty sure you wanted to use latin2_hungarian_ci instead. Quote: Originally Posted by FireBoy89 (SAMP only supports ASCII encoding at the moment) "SAMP only supports ASCII encoding" i...
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Quote: Originally Posted by Mister0 I still didn't find a solution for me, How can I put that bee on objects? I think i already gave you a clue.. 0.3.DL approach, copy the txd file in...
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Quote: Originally Posted by Mister0 It is posible, just look at 2:03 https://youtu.be/9ThrB0oV8oU?t=123 But I don't know what font name or texture material name is theres no font name...
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You cant use textdraw sprites as object material only in 0.3.8/DL you can use texture from custom models or sprites* as object material * note that 0.3.8 allows a custom model textures to be loaded as...
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Quote: Originally Posted by Zenos @Kalcor I am a Chinese player in 2007. I loved SA:MP. I hope it continues to develop! I saw that almost everyone is supporting the merger. (except for yo...
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Quote: Originally Posted by OstGot You are faced with this situation only because r3 is an optional client update, without which (with r1 and r2 versions) you can still play on the server....
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So ermm you are fine removing the native, i'd also think the same if i was betrayed... But why you do not seems confident with your own natives and 0.3DL? From my experience after i observe and asked...
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Quote: Originally Posted by Kalcor I'm pushing ahead with 0.3.9 and it won't have any downloading feature enabled. DL will still be available here on the forum. Maybe I'll get around to f...
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Quote: Originally Posted by NoteND Use this function Code: stock static GetVehicleName(modelid) { static vehName[30]; strunpack(vehName, VehicleNames[modelid - 400]); return ...
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IsValidSound(soundid)soundid The id of the sound Returns0 Sound ID is invalid 1 Sound ID is valid Check if a sound id or game audio id is valid (known), code is at the bottom of this post Ba...
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It does not matter what storage approach you use either it's INI, SQL, whatever database to assign the premium user... However you cannot do this independently just by using sa-mp pawn natives, Paypal...
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Because you are still pAdmin >= 0 and you return the message there. Put the RCON admin code before that. Also please just use 144 for the string size, ClientMessage output max is 144 characters an...
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There is a language switch in the bottom left of this forum...
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Sure it does, you check for all available vehicle info for every single spawned vehicle VehProtection can be also the reason, but who knows? You have not described how VehProtection, vFile, AUTO_FILE,...
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The way you use sizeof(pInfo[playerid][pTag]) seems wrong, i doubt it will even compile, you'd need to put a #define MAX_TAG_LEN 32 in place of pTag size and use it as well in functions that need the ...
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No..., that's wrong choice of interface, use MySQL plugin instead!
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Quote: Originally Posted by rockys onplayerconnect i want to change name to rocky like SetPlayerName(playername-tag); Don't use SetPlayerName OnPlayerConnect, the name will not updat...
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