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must i set the skin every time player spawns ? if that the problem i know how to fix it
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Quote: Originally Posted by [xB]Lordz There might be this script code under OnPlayerDeath [pawn] public OnPlayerDeath..... { SetPlayerSkin(playerid,0);//0 id sets to CJ skin. //The...
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pawn Код: public OnPlayerDeath(playerid, killerid, reason){    return 1;} Still Empty One
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pawn Код: public OnPlayerConnect(playerid){       pInfo[playerid][prSTEP] = 0; pInfo[playerid][pSEX] = 0; FirstTimerSpawn[playerid] = 0; pInfo[playerid][pSQ] = 0;    pInfo[playerid][pSA] = 0;...
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When i login to the server the skin is set normally but when player dead and spawn again his skin changes to CJ must i use SetPlayerSkin every time the player spawns !!
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how save data of non existing players !? OnGameModeInit() there is no players connected and the data already lost cuz the server has exited
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what if gamemode crashed ? or an unexpected problem forced it to exit
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Jefff : Thank you very very very very much this one worked +REP for you and for Shetch but a small question why used db_free_result(Result); even though new "Result" is created every time the fun...
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pawn Код: return Res;
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I have created that code to return the Secret Question of a player on calling it pawn Код: stock getPlayerSecret(playerid){    new         Query[ 384 ],        DBResult: Result,     ...
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any help, i am really stuck with this and need your help ++REP
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as title says i want to execute the DB save function ongamemodeexit so if the server is closed no player data loses i tried this but it does not work pawn Код: public OnGameModeExit(){    for...
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OPS you are right i forgot to set the virtual world to 0 you have my REP thank you very much for your help :d i really appreciate it
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the login code is the same as the spawn after register code idk why when i spawn after i register i cant see the vehicle
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I created a create character system when i spawn i cant see any vehicle if restarted the game i see the vehicles normally idk what is happening
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They Are telling the to give us the info in server_log.txt
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