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Hi, the current version works for me but when I compile it on my local Ubuntu, I get Quote: [19:35:09] Loading plugin: YSF.so [19:35:09] Failed (plugins/YSF.so: undefined symbol: _ZTINSt6...
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Hi, how should I set C++ to version 11? I tried adding set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11") or set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") but in both cases the Load func...
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Would it be possible to create a PerPlayerVehicle by sending fake RPC? It would be enough just for unoccupied vehicles for this to work much better.
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Quote: Originally Posted by kurta999 That's not a bug. You shouldn't never add vehicles with -1, because then client will set car color for every player, with vehicle defined colors from c...
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Please fix the GetVehicleColor for CreateVehicle and AddStaticVehicle. Please
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Could you add the question marks to db_exec? Also want to say: Great work Saved me lot of code I was using previously.
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You need to make difference between the "1" to open and "1"to close. Change it to "o1" and "c1"
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Ok and now the funny part. I included y_timers and it magicly started working Well the y_svar is probably missing some include or definition that is in y_timers
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OK it seems that you need a folder YSI in scriptfiles (always a good idea to reed the server log ). And my custom testing code worked. Code: #define MODE_NAME "SVarTest" #include <a_samp> #in...
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The GM is not using ISY at all. I have found your great work only few days ago. Also there is no new file in scriptfiles that i could see.
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Ok I am trying tu use this in a filterscript. I have #define FILTERSCRIPT #define MODE_NAME "Sheeld" #include <YSI\y_svar> #include <YSI\y_iterate> at the top of my script. But the variabl...
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