Search Results
Quote: Originally Posted by iSkyline Wow, pretty awesome! Thanks! Quote: Originally Posted by Cookland Got this on my phone; it's fun! lol -- Deleted it tho - I got annoyed...
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Quote: Originally Posted by Jimmy0wns Looks cool, can't give it a go though since I don't have a windows phone. Thanks! Quote: Originally Posted by PunkLorD You sure that y...
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Hello guys. Since I left SA:MP I started developing games for windows platforms, and I want to show you my first game: http://www.windowsphone.com/ro-ro/st...a-92ddab807e73 More and more coming! En...
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https://sampforum.blast.hk/showthread.php?tid=228957 Looks familiar?
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Quote: Originally Posted by maddinat0r You have to correctly close every connection with "mysql_close()". If you don't do it (on purpose or by terminating the SA-MP server process) the con...
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It'll be very useful if it is posible to add a function to close all opened connexions to a database, like mysql_closeall(connexionHandle = 1) or i don't know, because i got stucked right now, because...
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Aw, RC4 was a good update, and now, RC5 is a very good update!
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Of course i like it. Quote: Originally Posted by dugi Finally can play the way it's meant to be played!
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This function pawn Код: forward OnPlayerHoldingKey(playerid, keys); I guess it's only for GetPlayerKey's avaible no? Btw, very useful!
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Hello. I don't know exactly if it's really a bug, but when i set a checkpoint using SetPlayerCheckpoint function, and after i teleport somewhere (SetPlayerPos) the checkpoint disappear. Has someone...
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Quote: Originally Posted by pds2k12 I think you use 1/true to toggle them on, and 0/false to toggle them off. Quote: Originally Posted by [HLF]Southclaw You posted the answe...
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How can i destroy and after regenerate the dynamic checkpoints, without using "DestroyDynamicCP" functions? Also, some exemples with these functions? pawn Код: native TogglePlayerDynamicCP(player...
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How do you know that you've shoot a normal object and not a player object? I think it's not possible to return value 4 (BULLET_HIT_TYPE_PLAYER_OBJECT) if you didn't shoot any of them.
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Quote: Originally Posted by Jefff Should be function bool:IsPlayerPaused(playerid) because checking with timer and OPU is slow Very good idea, checking if the player is paused without t...
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Like it's said in the main post, or update details post it's a "security update" . Wait for 0.4, maybe then will be some new objects, we don't know...
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Quote: Originally Posted by LeGGGeNNdA Client can be changed in a second, just double click the setup and bam, its done. What is confusing here? Quote: Originally Posted by nG...
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Quote: Originally Posted by d0 Feel free to help testing, everything you need is here. What is new in R3?
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I will try to reset variables if the reason will be 0 or 1, if this won't work, i'll look carefully in my script to see where i have mistaken.
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