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I'm literally, just wanting to Spawn @ Jefferson Motel. Outside, Not in the Interior.
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Well, I've editted what you said, and still, nothing. I've uploaded some screen's, hopefully this'll explain it abit better. /imageshack/i/samp006px.png/ /imageshack/i/samp007bik.png/ /imageshack/i/s...
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So, Your suggesting i change this?.. Quote: public SetCamBack(playerid) { new Floatlocx,Floatlocy,Floatlocz; GetPlayerPos(playerid, plocx, plocy, plocz); SetPlayerPos(playerid, -1863.1...
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I'm using the PenLS Script as a base. But yet, On spawn, nothing appears other than lamposts. I can see the car's on the GPS, so i know i'm not in a different Vworld. Any suggestions?
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Basically, he want's the turf system, starting from Default / Untaken. They can then be taken by gangs, which will then change the untaken Territories, to the New Gang owner's Colour.
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Yeah, it's all good now, Thanks alot people..
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If i just simply change my original line, to this - 'public OnPlayerStateChange(playerid,newstate,oldstate)' All i get is 5 Errors, but i think i can work round to fixing those seperately.
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& I can add the 'Forward' line, just in the line, right above my original line, and it should be fine, Yeah?
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Well, If i use 'OnPlayerStateChange' - When i compile i get: error 025: function heading differs from prototype When i use 'OnPlayerSTATEChange' - When i compile i get: warning 235: public function...
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Well, basically, I'm unsure how to fixing: warning 235: public function lacks forward declaration (symbol "OnPlayerSTATEChange") I've tried the Case Sensitive differences, Such as 'OnPlayerStateChan...
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Nice, but i'm going to be based in LS, so therefore, Quiet useless to me. Also, it's nothing i'm really looking for, but nonetheless, nice.
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