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Quote: Originally Posted by Sew_Sumi It says it in the error... "fatal error 111: user error: sscanf (possibly the PAWN version) already defined." "sscanf (possibly the PAWN version) alre...
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Im having an odd error. I have included sscanf 2 in my script and it is not defined anywhere else in the script. It compiles fine until i add a command that uses sscanf. I get the following error:...
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I found the issue. It turns out a messed up copy of a_mysql.inc caused the entire issue... kinda odd, but that caused it.
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This include caused my entire script to error on the PUBLIC functions. When included, it errors. When removed, it compiles perfectly fine. Anyone else experience this?
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By what i understand, dini is a command processing system. Are you trying to convert from mysql to flatfile?
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My apologies to bump this. However, this issue does still remain unresolved and I cannot seem to determine why. Ive never had an issue with sscanf.
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Quote: Originally Posted by PawnHunter Did you try re-downloading sscanf package? Yep.
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Im having an issue with sscanf 2.8.2. Whenever i include sscanf2 in my script, it errors. Even with a completely blank script. Heres the error: include\sscanf2.inc(42) : error 010: invalid function ...
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Dang. Wow. I feel properly stupid now. Thanks!
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Im getting some crazy errors on some strings in my spawn menu function that i am building. I cannot seem to determine what is causing them. Help resolving this would be appreciated. Errors: Код:...
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Im trying to find an efficient way to track and see when a player connects their vehicle to a trailer. Unfortunately, samp does not offer a function like this. How do your guys recommend going about ...
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Im trying to find a way to change where a vehicle respawns to without having to destroy and create the vehicle all over again. The solution i have toyed with is updating the variables of X, Y, Z, A t...
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I may be overthinking something simple here, but im failing to find a simple solution to this. Is there a way to change the position in which the vehicle respawns without destroying and recreating th...
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Hello Everyone, I have seen on a few servers that they have managed to develop organized tables in List style dialogs. Now my question is, is this just some advanced spacing at work or is this an act...
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Words do not describe how stupid i feel for missing that...
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Im not too sure with what i messed up while making this function. Ive built many other functions the exact same way but have never had this issue. Function pawn Код: enum TN_gsInfo{    Float:X...
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Quote: Originally Posted by Whiteman But it is possible make a mod on the includes. Such as registering on first, commands for players in others etc. ... And tie it all together with the h...
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Quote: Originally Posted by ****** Split it in to includes, not in to filterscripts. Anyway, most of the time variables shouldn't be shared between different parts of your script. Your v...
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Quote: Originally Posted by Mionee https://sampwiki.blast.hk/wiki/Per-player_variable_system I feel like a proper idiot now. Haha.
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Quote: Originally Posted by NewerthRoleplay The easiest way is probably to group your code into sections, e.g. Housing, Businesses. And then put a comment above the section saying what it ...
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