Search Results
Quote:
Originally Posted by Youssef221
I mean after someone gets kicked for pausing those callbacks I mentioned doesn't work.
Well, if a player is kicked, he's no longer connected to th...
636
Quote:
Originally Posted by Youssef221
After sometime the onplayerpause and onplayerunpause callbacks doesn't get called..
NOTE: sorry for bump.
What do you mean with "after some time"?
636
Quote:
Originally Posted by Threshold
pawn Код:
stock checkcallbackflood(playerid, cfdCallbacks:callback)
YESSS!!! This solved my problem!! Thank you very much!
I never thought cfd...
95
Quote:
Originally Posted by Golf
Код:
new stock lastcallbacktime[MAX_PLAYERS][25];
?
Код:
new lastcallbacktime[MAX_PLAYERS][25];
Thanks for the reply but removing the 'stock'...
95
Hello, in my gamemode I have an include called callbackflooddetector that tells me if a player floods certain callbacks, because some players do that with specialized hacking tools as a way of attacki...
95
What's the exact purpose of the .inc file that comes with the plugin? I have been using this plugin without that include and it already gives useful information, so what do I need the include for? and...
17,938
Quote:
Originally Posted by Luis-
No, it's a gamemode.
540
Quote:
Originally Posted by Sc0tt
Hello guys !
I have a recent error that appeared and i can't fix it so i need your help. Here is the error :
http://image.noelshack.com/fichiers/...4225...
30,616
Nice tutorial, I have learned some things myself, however I also think you could have made it better:Although it's not necessary, you could tag FireShot[MAX_PLAYERS] as a bool so it only accepts two v...
1,722
I haven't tested this because currently I don't have time to, but at least the idea itself of having the Seasparrow's gun heat up as you hold the fire key, and needing to release it for the gun to coo...
1,428
Quote:
Originally Posted by Tika Spic
It started working after like 20 server restarts.. Sorry to bother you guys..
And why did it start working just then and not before? did you do som...
10,505
Quote:
Originally Posted by fall3n
An enumerator flag of all SA-MP callbacks of 0.3z and an array list of their names.
What is this for?
40,300
Quote:
Originally Posted by Y_Less
Just had a chat on IRC that reminded me of something I came up with a long time ago and should not be hard to add to this plugin. I can't see any reas...
49,971
Quote:
Originally Posted by Orma
Ever contemplated adding more weapons?
You could use GTA VC resources. The poly count and texture res of their weapons fit perfectly. Not sure how easy it...
33,824
Quote:
Originally Posted by [HLF]Southclaw
Not every user of these mods knows how to reverse engineer (I'd say it's the minority), it seems they don't even try to get the latest version. I...
33,824
Quote:
Originally Posted by Littlehelper
Gay music.
Actually that music is funny, hehehe
2,424
Quote:
Originally Posted by RaZVaN ^ xD
Thank you, it works perfectly!
Where did you download it from?
10,505
Quote:
Originally Posted by Y_Less
keep all variables "static" from the start
By the way, is it possible for a variable to be both "static" and "stock" at the same time?
1,080