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Local chat - Printable Version

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+---- Thread: Local chat (/showthread.php?tid=99750)



Local chat - Mike Garber - 30.09.2009

How do I create the main, standard-chat local only?
I'm creating an RP-gamemode and would like to know how
to do that :S

I'm searching "OnPlayerText" on RP-gamemodes but I can't see any code that should
make the chat local.




Re: Local chat - curtisshakur - 30.09.2009

what do you mean? e.g. when player tipes "aaa" players in near area hear "Name_Surname says: aaa"? did i understand?


Re: Local chat - mamorunl - 30.09.2009

pawn Код:
LimitGlobalChatRadius(INT);
where INT is the limit in numbers.


Re: Local chat - Calgon - 30.09.2009

Or use LimitGlobalChatRadius().

pawn Код:
public OnPlayerText(playerid, text[])
{
    new string[128], name[128];
    GetPlayerName(playerid, name, sizeof(name));
    for(new i=0; i<MAX_PLAYERS; i++)
    {
      if(IsPlayerConnected(i) && IsPlayerStreamedIn(i, playerid))
      {
        format(string, sizeof(string), "%s has said: %s.", name, text);
        SendClientMessage(i, COLOR, string);
      }
    }
    return 1;
}
Method for 0.3; You'll have to define the "COLOR" for it, and change it a bit.


Re: Local chat - Mike Garber - 30.09.2009

But how come I can't find any of those codeparts in another Roleplaying script? :S

Thanks anyway.
But wich part of the code limits the area where the player can see it?


Re: Local chat - Calgon - 30.09.2009

Tip - Don't try building a script if you know crap all about scripting.


Re: Local chat - agusfn20 - 30.09.2009

pawn Код:
// At the top of your script
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
new realchat = 1;

// At the bottom of your script

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {

                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
                else
                {
                    SendClientMessage(i, col1, string);
                }
            }
        }
    //not connected
    return 1;
}

And finally add this on OnPlayerText
pawn Код:
if (realchat)
    {
        new sendername[MAX_PLAYER_NAME];
        GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string), "%s says: %s", sendername, text);
        ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
        return 0;
    }



Re: Local chat - Calgon - 30.09.2009

Quote:
Originally Posted by agusfn20
pawn Код:
// At the top of your script
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
new realchat = 1;

// At the bottom of your script

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {

                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
                else
                {
                    SendClientMessage(i, col1, string);
                }
            }
        }
    //not connected
    return 1;
}

And finally add this on OnPlayerText
pawn Код:
if (realchat)
    {
        new sendername[MAX_PLAYER_NAME];
        GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string), "%s says: %s", sendername, text);
        ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
        return 0;
    }
Congratulations! You just copied something from Godfather!


Re: Local chat - silentkillerjoe - 01.10.2009

Код:
Somewhere under 
public OnGameModeInit()

LimitGlobalChatRadius(15);
Where 15 is, put the distance you'd like..

PS.. Ignore CalgonX..


Re: Local chat - Abernethy - 01.10.2009

Quote:
Originally Posted by CalgonX
Tip - Don't try building a script if you know crap all about scripting.
Don't try something so hard I'm sure you mean. How else would he learn to script?