if(strcmp(cmd, "/destroycars", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 4) { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); return 1; } for(new i = 0; i < sizeof(CreatedCars); i++) { if(i != 0) { DestroyVehicle(i); } } SendClientMessage(playerid, COLOR_GREY, " Created Vehicles destroyed !"); } return 1; } |
if(strcmp(cmd, "/destroycars", true) == 0)
{
if(IsPlayerConnected(playerid)) //it's lol, but, it's you code, so...
{
if(PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
for(new i = 0; i < sizeof(CreatedCars); i++)
{
if(CreatedCars[i] != 0) //if vehicleid is valid, unnecessary... if 0, DestroyVehicle will fail
{
DestroyVehicle(CreatedCars[i]); //it's the vehicleid stored in CreatedCars, not "i".
CreatedCars[i] = 0; //no more vehicleid stored
}
}
SendClientMessage(playerid, COLOR_GREY, " Created Vehicles destroyed !");
}
return 1;
}