2 questions - Printable Version
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2 questions -
beckzy - 21.09.2009
I have 2 questions
1) What difference does returning 0 in OnDialogResponse make as opposed of to 1?
2) What is going on with AllowInteriorWeapons? People have mentioned it not working and I have noticed it doesn't work. I thought about it having been removed because there is SetPlayerArmedWeapon now which does the same thing. But it hasn't been announced unlike EnableTirePopping and SetDisabledWeapons etc being removed?
Re: 2 questions -
Calgon - 21.09.2009
For 2, it's not hard to replicate that function, now we've got SetPlayerArmedWeapon(). Though it should be fixed or removed.
Re: 2 questions -
ғαιιοцт - 21.09.2009
1) It really doesn't matter
2) idk
Re: 2 questions -
beckzy - 21.09.2009
OnDialogResponse in test_cmds
Quote:
return 1; // we processed it.
|
Quote:
return 0; // we didn't handle anything.
|
How would the outcome be different?
Re: 2 questions -
Sayaron - 21.09.2009
Quote:
Originally Posted by BeckzyBoi
OnDialogResponse in test_cmds
Quote:
return 1; // we processed it.
|
Quote:
return 0; // we didn't handle anything.
|
How would the outcome be different?
|
Why do you wanna know that?? It works and thats what matters
Re: 2 questions -
shady91 - 21.09.2009
Quote:
Originally Posted by [LRP
Sayaron ]
Quote:
Originally Posted by BeckzyBoi
OnDialogResponse in test_cmds
Quote:
return 1; // we processed it.
|
Quote:
return 0; // we didn't handle anything.
|
How would the outcome be different?
|
Why do you wanna know that?? It works and thats what matters
|
i thought that BeckzyBoi would of none but its good d to no everything about pawno functions.
Re: 2 questions -
Correlli - 21.09.2009
Quote:
Originally Posted by [LRP
Sayaron ]
Why do you wanna know that?? It works and thats what matters
|
It also matters how something is working.