[Help] IsPlayerNPC - Printable Version
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+---- Thread: [Help] IsPlayerNPC (
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[Help] IsPlayerNPC -
Jose 510 - 19.09.2009
I need help installing this on an RP server. I have no clue how to add this to the script. Anyone can help me out a bit?
Re: [Help] IsPlayerNPC -
Brendan_Thomson - 19.09.2009
pawn Код:
if(IsPlayerNPC(playerid))
{
//do stuff
}
else
{
//do more stuff
}
Re: [Help] IsPlayerNPC -
Jose 510 - 19.09.2009
Quote:
Originally Posted by Brendan_Thomson
pawn Код:
if(IsPlayerNPC(playerid)) { //do stuff } else { //do more stuff }
|
But like I said do I add this on the NPC script or on my RP script?
Код:
public OnPlayerConnect(playerid)
{
if (IsPlayerNPC(playerid))
{
SendClientMessageToAll(0x00000000,"A new NPC connected!");
return 1;
}
}
Well I found this on Wiki SA-MP and I'm still wondering if this goes on my RP script or on the NPC script
Re: [Help] IsPlayerNPC -
Dark_Kostas - 19.09.2009
This is going to Gamemode.
Re: [Help] IsPlayerNPC -
Jose 510 - 19.09.2009
Quote:
Originally Posted by Dark_Kostas
This is going to Gamemode.
|
Well I added this on the gamemode and it screwed up people's accounts when they logged in. Actually, they couldn't even login. They were all spectating player id 0 for some reason and when I took off that code and restarted the server all of the accounts got screwed.
Re: [Help] IsPlayerNPC -
Dark_Kostas - 19.09.2009
How was your OnPlayerConnect?
Re: [Help] IsPlayerNPC -
V1ceC1ty - 19.09.2009
a FS where you connect the NPC. Check my NPC Scripts if you still dont understand.
Re: [Help] IsPlayerNPC -
Jose 510 - 19.09.2009
Quote:
Originally Posted by Dark_Kostas
How was your OnPlayerConnect?
|
Well to tell you the truth i dont remember changing it lol. i just pasted it on the gamemode and compiled it.
Re: [Help] IsPlayerNPC -
V1ceC1ty - 19.09.2009
NPC scripts do
not need to be anywhere near your GM script.
Re: [Help] IsPlayerNPC -
Jose 510 - 19.09.2009
Quote:
Originally Posted by V1ceC1ty
NPC scripts do not need to be anywhere near your GM script.
|
Ah ok So I add the:
Код:
public OnPlayerConnect(playerid)
{
if (IsPlayerNPC(playerid))
{
SendClientMessageToAll(0x00000000,"A new NPC connected!");
return 1;
}
}
on the NPC scripts?