5 reason why GTA Menu's failed. - Printable Version
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5 reason why GTA Menu's failed. -
Rac3r - 18.09.2009
Random post, but just thought I would give a few reasons to Mr.C was wrong to say "The menus in gta are fine".
- Limited to 70.
- ID reference was complicated when created in FS and GM.
- 11 row limit.
- Colour text bug where coloured text would not be highlighted when selected.
- Different camera views and player states changed the selecting keys.
The new GUI is a superb update for 0.3, woop.
Re: 5 reason why GTA Menu's failed. -
Rac3r - 18.09.2009
You're probably right, think I might of confused myself with limit of models was 70
Re: 5 reason why GTA Menu's failed. -
Mikep. - 18.09.2009
Quote:
Originally Posted by [LSD
Rac3r ]
• 11 row limit
|
Actually it's 12.
Re: 5 reason why GTA Menu's failed. -
V1ceC1ty - 19.09.2009
and moving up and down the menu is sometimes unresponsive and slow. with the new Dialogs its better looking and alot faster.
Re: 5 reason why GTA Menu's failed. -
Abhishek - 19.09.2009
The Dialog Boxes in 0.3 have a cursor
Re: 5 reason why GTA Menu's failed. -
V1ceC1ty - 19.09.2009
Its not a GUI they are called Dialog Boxes.
Re: 5 reason why GTA Menu's failed. -
Masj - 19.09.2009
It's not the problem... U can do dynamic menus...