[Problem] Server Down - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Server (
https://sampforum.blast.hk/forumdisplay.php?fid=6)
+--- Forum: Server Support (
https://sampforum.blast.hk/forumdisplay.php?fid=19)
+--- Thread: [Problem] Server Down (
/showthread.php?tid=97796)
[Problem] Server Down -
-PunisheR- - 16.09.2009
Hey all,
i have a linux server , 100 slots - great mode no bugs !
i have a problem , there is a guy send something to my server , and my server is DOWN.
theres something can i do ?
Thanks !
Re: [Problem] Server Down -
Doppeyy - 17.09.2009
I have the same problem

.
Everytime a guy called Aux comes on my servers stops.
I would apreciate help with it to.
/Artix
Re: [Problem] Server Down -
KingJ - 17.09.2009
Quote:
Originally Posted by [RiFA
Artix ]
I have the same problem  .
Everytime a guy called Aux comes on my servers stops.
I would apreciate help with it to.
/Artix
|
This is because Aux is an invalid filename, so when your account system makes an account it errors and crashes the server, there is a filterscript around to prevent this from happening.
However, your issue is completely different to the original poster's issue. They are experiencing a DoS. To prevent this, they need to identify the attacking IP and then block it via iptables.
Re: [Problem] Server Down -
Doppeyy - 17.09.2009
And where is that filterscript ? and how is it called.
Cause with little information i cant really do much.
/Artix
Re: [Problem] Server Down -
Calgon - 17.09.2009
Quote:
Originally Posted by [RiFA
Artix ]
And where is that filterscript ? and how is it called.
Cause with little information i cant really do much.
/Artix
|
http://forum.sa-mp.com/index.php?topic=47456.0
Re: [Problem] Server Down -
» sTeVe - 17.09.2009
LoL, it's sooo easy

But i thought this names only can use on Windows servers?
pawn Код:
public OnPlayerConnect(playerid)
{
new string[128], pName[16];
GetPlayerName(playerid, pName, sizeof(pName));
if(strfind(pName, "aux", true, 0) || strfind(pName, "com", true, 0);
{
Ban(playerid);
return 0;
}