:\Documents and Settings\Claudiu\Desktop\Chestii !\EnGame\gamemodes\Mortalii.pwn(19169) : warning 217: loose indentation C:\Documents and Settings\Claudiu\Desktop\Chestii !\EnGame\gamemodes\Mortalii.pwn(19175) : warning 217: loose indentation C:\Documents and Settings\Claudiu\Desktop\Chestii !\EnGame\gamemodes\Mortalii.pwn(19188) : warning 217: loose indentation C:\Documents and Settings\Claudiu\Desktop\Chestii !\EnGame\gamemodes\Mortalii.pwn(19207) : warning 217: loose indentation C:\Documents and Settings\Claudiu\Desktop\Chestii !\EnGame\gamemodes\Mortalii.pwn(19226) : warning 217: loose indentation C:\Documents and Settings\Claudiu\Desktop\Chestii !\EnGame\gamemodes\Mortalii.pwn(19237) : warning 217: loose indentation C:\Documents and Settings\Claudiu\Desktop\Chestii !\EnGame\gamemodes\Mortalii.pwn(19243) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 6888 bytes Code size: 1405556 bytes Data size: 2338156 bytes Stack/heap size: 16384 bytes; estimated max. usage=4904 cells (19616 bytes) Total requirements: 3766984 bytes 7 Warnings.
if(strcmp(cmd,"/buylicense",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(25.0,playerid,1492.6129,1308.1138,1093.2937))
{
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_DBLUE, "|__________________ Licenses __________________|");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /buylicense [name]");
SendClientMessage(playerid, COLOR_YELLOW, "Available names: Driving (500$)");
SendClientMessage(playerid, COLOR_YELLOW, "Available names: Flying (8000$)");
SendClientMessage(playerid, COLOR_YELLOW, "Available names: Sailing (4500$)");
SendClientMessage(playerid, COLOR_YELLOW, "Available names: Fishing (2000$)");
SendClientMessage(playerid, COLOR_YELLOW, "Available names: Gun (15000$)");
SendClientMessage(playerid, COLOR_DBLUE, "|____________________________________________|");
return 1;
}
if(strcmp(x_nr,"Driving",true) == 0)
{
if(PlayerInfo[playerid][pCarLic] < 1)
if(GetPlayerMoney(playerid) < 500)
{
format(string, sizeof(string), ".: Driving License costs $500, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pCarLic] == 1)
{
format(string, sizeof(string), ".: You already have a Driving license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pCarLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now drive cars :.");
GivePlayerMoney(playerid,-500);
}
else if(strcmp(x_nr,"Flying",true) == 0)
{
if(PlayerInfo[playerid][pFlyLic] < 1)
if(GetPlayerMoney(playerid) < 8000)
{
format(string, sizeof(string), ".:Flying License costs $8000, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pFlyLic] == 1)
{
format(string, sizeof(string), ".: You already have a Flying license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pFlyLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now drive Helys and Planes :.");
GivePlayerMoney(playerid,-8000);
}
else if(strcmp(x_nr,"Sailing",true) == 0)
{
if(PlayerInfo[playerid][pBoatLic] < 1)
if(GetPlayerMoney(playerid) < 4500)
{
format(string, sizeof(string), ".:Sailing License costs $4500, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pBoatLic] == 1)
{
format(string, sizeof(string), ".: You already have a Sailing license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pBoatLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now drive Boats :.");
GivePlayerMoney(playerid,-4500);
}
else if(strcmp(x_nr,"Fishing",true) == 0)
{
if(PlayerInfo[playerid][pFishLic] < 1)
if(GetPlayerMoney(playerid) < 2000)
{
format(string, sizeof(string), ".:Fishing License costs $2000, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pFishLic] == 1)
{
format(string, sizeof(string), ".: You already have a Fishing license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pFishLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now Fish Safe :.");
GivePlayerMoney(playerid,-2000);
}
else if(strcmp(x_nr,"Gun",true) == 0)
{
if(PlayerInfo[playerid][pGunLic] < 1)
if(GetPlayerMoney(playerid) < 15000)
{
format(string, sizeof(string), ".:Gun License costs $15000, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pGunLic] == 1)
{
format(string, sizeof(string), ".: You already have a Gun license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pGunLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now have a Gun Safe :.");
GivePlayerMoney(playerid,-15000);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not in the City Hall !");
return 1;
}
}//not connected
return 1;
}
if(PlayerInfo[playerid][pFlyLic] == 1)
{
format(string, sizeof(string), ".: You already have a Flying license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pFlyLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now drive Helys and Planes :.");
GivePlayerMoney(playerid,-8000);
}
else if(strcmp(x_nr,"Sailing",true) == 0)
{
if(PlayerInfo[playerid][pBoatLic] < 1)
if(GetPlayerMoney(playerid) < 4500)
{
format(string, sizeof(string), ".:Sailing License costs $4500, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pBoatLic] == 1)
{
format(string, sizeof(string), ".: You already have a Sailing license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pBoatLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now drive Boats :.");
GivePlayerMoney(playerid,-4500);
}
else if(strcmp(x_nr,"Fishing",true) == 0)
{
if(PlayerInfo[playerid][pFishLic] < 1)
if(GetPlayerMoney(playerid) < 2000)
{
format(string, sizeof(string), ".:Fishing License costs $2000, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pFishLic] == 1)
{
format(string, sizeof(string), ".: You already have a Fishing license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pFishLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now Fish Safe :.");
GivePlayerMoney(playerid,-2000);
}
else if(strcmp(x_nr,"Gun",true) == 0)
{
if(PlayerInfo[playerid][pGunLic] < 1)
if(GetPlayerMoney(playerid) < 15000)
{
format(string, sizeof(string), ".:Gun License costs $15000, You don't have enough :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
if(PlayerInfo[playerid][pGunLic] == 1)
{
format(string, sizeof(string), ".: You already have a Gun license :.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
PlayerInfo[playerid][pGunLic] = 1;
SendClientMessage(playerid,COLOR_WHITE,".: You can now have a Gun Safe :.");
GivePlayerMoney(playerid,-15000);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not in the City Hall !");
return 1;
}
}//not connected
return 1;
|
Originally Posted by Don Correlli
Indent your code and re-compile.
|
if(strcmp(cmd,"/buylicense",true)==0)
{
SetPlayerPos(playerid,123,456,789);
SendClientMessage(playerid,COLOR_YELLOW,"Hey");
return 1;
}
if(strcmp(cmd,"/buylicense",true)==0)
{
SetPlayerPos(playerid,123,456,789);
SendClientMessage(playerid,COLOR_YELLOW,"Hey");
return 1;
}
|
Originally Posted by Peter Corneile
Loose identation is a warning caused by some spaces .. I will expalin it with an example
The below code is correct pawn Код:
|
if(strcmp(cmd,"/buylicense",true)==0)
{
SetPlayerPos(playerid,123,456,789);
SendClientMessage(playerid,COLOR_YELLOW,"Hey");
return 1;
}
|
Originally Posted by Mikep.
Quote:
pawn Код:
|
|
Originally Posted by Calgon
Indentation works however you indent it, as long as you don't leave excess whitespace causing incorrect indentation, so both of your examples are correct.
|
|
Originally Posted by Hiitch[WS
- WestSide Servers ]
Instead of having to worry about indentation, just do #pragma tabsize 0 and see what happens when you compile it. |