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More than 2 Dialog Menus dont work - Printable Version

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+---- Thread: More than 2 Dialog Menus dont work (/showthread.php?tid=97415)



More than 2 Dialog Menus dont work - V1ceC1ty - 14.09.2009

Ive tried putting 2 menus up with the same pawn format and they dont work.


Re: More than 2 Dialog Menus dont work - Kalcor - 14.09.2009

Correct, dialogs are synchronous. You can only display 1 at a time.


Re: More than 2 Dialog Menus dont work - V1ceC1ty - 14.09.2009

Possible that you can change it to alot more, they're very fun and easy to use?


Re: More than 2 Dialog Menus dont work - V1ceC1ty - 14.09.2009

this also comes up with test_cmds and my Weapon Menu, take one out no crash. dont know if its to an importance.

Код:
Exception At Address: 0x00402D38


Registers:

EAX: 0x00000000	EBX: 0x00000001	ECX: 0x0013FDDC	EDX: 0x003D3CE0

ESI: 0x00F16220	EDI: 0x00BD7078	EBP: 0x00F1403C	ESP: 0x0013FDCC

EFLAGS: 0x00010246



Stack:



Re: More than 2 Dialog Menus dont work - Norn - 14.09.2009

Quote:
Originally Posted by Kye
Correct, dialogs are synchronous. You can only display 1 at a time.
Are you going to add HideDialogForPlayer? If i'm using two buttons in one dialog such as a roleplay bank the player won't be able to exit which is irratating.


Re: More than 2 Dialog Menus dont work - [eLg]Timmy - 14.09.2009

Quote:
Originally Posted by Norn
Quote:
Originally Posted by Kye
Correct, dialogs are synchronous. You can only display 1 at a time.
Are you going to add HideDialogForPlayer? If i'm using two buttons in one dialog such as a roleplay bank the player won't be able to exit which is irratating.
Scriptable. Use -1 as dialogid.


Re: More than 2 Dialog Menus dont work - (.Aztec); - 14.09.2009

Quote:
Originally Posted by TimmehBoy
Quote:
Originally Posted by Norn
Quote:
Originally Posted by Kye
Correct, dialogs are synchronous. You can only display 1 at a time.
Are you going to add HideDialogForPlayer? If i'm using two buttons in one dialog such as a roleplay bank the player won't be able to exit which is irratating.
Scriptable. Use -1 as dialogid.
Oh cool, thanks.