public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
new playercashkiller;
new killedplayer[MAX_PLAYER_NAME];
new string[256];
playercash = GetPlayerMoney(playerid);
GameTextForPlayer(playerid,"Wasted!",5000,2);
speedwarned[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
SetPlayerColor(playerid, COLOR_WHITE);
job[playerid] = 0;
Dead[playerid] = 1;
if(killerid == INVALID_PLAYER_ID)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
else
{
SendDeathMessage(killerid,playerid,reason);
if(bounty[playerid] > 0 && (playerGang[killerid] == 0 || playerGang[playerid] != playerGang[killerid])) {
GetPlayerName(playerid, killedplayer, sizeof(killedplayer));
format(string, sizeof(string), "Law Department: From this arrest you earned cash price %d for arresting a wanted guy.", bounty[playerid]);
SendClientMessage(killerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "You have been arrested!");
SendClientMessage(playerid, COLOR_BLUE, string);
GivePlayerMoney(killerid, bounty[playerid]);
bounty[playerid] = 0;
}
if(playercash > 0) {
playercashkiller = playercash / 2;
GivePlayerMoney(killerid, playercashkiller);
ResetPlayerMoney(playerid);
}
}
if(playercash > 0)
{
ResetPlayerMoney(playerid);
}
return 1;
}
if(killerid == INVALID_PLAYER_ID)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
else
{
SendDeathMessage(killerid,playerid,reason);
// [...]
}
if(GetPlayerWantedLevel(playerid) >= 1 && GetPlayerWantedLevel(playerid) <= 3 && gTeam[killerid] == TEAM_COPS) {
GetPlayerName(playerid,playername,32);
GetPlayerName(killerid,killername,32);
SetPlayerWantedLevel(playerid, 0);
IsSpawned[playerid] =0;
format(msg, sizeof(msg),".:(SUSPECT KILLED):. LOW wanted suspect %s(%d) was taken down by Police Officer %s(%d)",playername,playerid,killername,killerid);
SendClientMessageToAll(COLOR_LIGHTBLUE, msg);
ircSay(EchoConnection,EchoChan, msg);
format(msg, sizeof(msg),"You were taken down by police officer %s(%d)",killername,killerid);
SendClientMessage(playerid,COLOR_RED, msg);
format(msg, sizeof(msg),"If you think %s(%d) was breaking the rules, do not revenge kill him type /report id reason for admins!",killername,killerid);
SendClientMessage(playerid,COLOR_WHITE, msg);
new mrand = random(10000);
format(msg, sizeof(msg),"You have been charged $%d by the hospital for their services!",mrand);
SendClientMessage(playerid,COLOR_RED, msg);
GivePlayerMoney(playerid, -mrand);
return 1;
}
if(GetPlayerWantedLevel(playerid) >= 1 && GetPlayerWantedLevel(playerid) <= 9 && gTeam[killerid] == TEAM_ARMY) {
GetPlayerName(playerid,playername,32);
GetPlayerName(killerid,killername,32);
SetPlayerWantedLevel(playerid, 0);
IsSpawned[playerid] =0;
format(msg, sizeof(msg),".:(SUSPECT KILLED):. LOW wanted suspect %s(%d) was taken down by Army Officer %s(%d)",playername,playerid,killername,killerid);
SendClientMessageToAll(COLOR_LIGHTBLUE, msg);
ircSay(EchoConnection,EchoChan, msg);
format(msg, sizeof(msg),"4.:(ARMY ABUSE):. Army Officer %s(%d) killed low wanted level %s(%d)!",killername,killerid,playername,playerid);
ircSay(EchoConnection,EchoChan, msg);
format(msg, sizeof(msg),"You were taken down by army officer %s(%d)",killername,killerid);
SendClientMessage(playerid,COLOR_RED, msg);
format(msg, sizeof(msg),"If you think %s(%d) was breaking the rules, do not revenge kill him type /report id reason for admins!",killername,killerid);
SendClientMessage(playerid,COLOR_WHITE, msg);
new mrand = random(10000);
format(msg, sizeof(msg),"You have been charged $%d by the hospital for their services!",mrand);
SendClientMessage(playerid,COLOR_RED, msg);
GivePlayerMoney(playerid, -mrand);
return 1;
}
Originally Posted by Stevo127
The whole thing is a problem, i don't know were to start.
Here's an example. pawn Код:
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