[13:24:57] [part] Michail_Diachuk has left the server (3:2) |
[12:30:50] [part] Seby_Diablo has left the server (10:2) |
[12:26:44] [part] Zero_malevin has left the server (9:2) |
[13:25:02] [13:25:02] [13:25:02] [13:25:02] USA-RP v2.4 [13:25:02] [13:25:06] Incomming connection: 88.177.148.98:1053 [13:25:06] [join] SheepOfIce has joined the server (0:88.177.148.9 ![]() [13:25:06] [part] SheepOfIce has left the server (0:2) ---------- Loaded log file: "server_log.txt". ---------- SA:MP Dedicated Server ---------------------- v0.2X, ©2005-2008 SA:MP Team [13:25:09] [13:25:09] Server Plugins |
Originally Posted by dice7
show your onplayerdisconnect
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public OnPlayerDisconnect(playerid, reason) { new i2; new sendername[MAX_PLAYER_NAME]; new string[128]; for(i2=0;i2<MAX_VEHICLES;i2++) { if (locked[playerid][i2] == 1) { new i; for(i=0;i<MAX_PLAYERS;i++) { SetVehicleParamsForPlayer(i2,i, 0, 0); } } locked[playerid][i2] = 0; } new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); switch(reason) { case 0: format(string, sizeof(string), "*** %s has left the server. (Timeout) ***", playername); case 1: format(string, sizeof(string), "*** %s has left the server. (Leaving) ***", playername); case 2: format(string, sizeof(string), "*** %s has left the server. (Kicked) ***", playername); } ProxDetector(40.0, playerid, string, ADMIN_RED, ADMIN_RED, ADMIN_RED, ADMIN_RED, ADMIN_RED); playerbackup(playerid); new weap0, ammo0, weap1, ammo1, weap2, ammo2, weap3, ammo3, weap4, ammo4, weap5, ammo5, weap6, ammo6, weap7, ammo7; GetPlayerWeaponData(playerid,0,weap0,ammo0); GetPlayerWeaponData(playerid,1,weap1,ammo1); GetPlayerWeaponData(playerid,2,weap2,ammo2); GetPlayerWeaponData(playerid,3,weap3,ammo3); GetPlayerWeaponData(playerid,4,weap4,ammo4); GetPlayerWeaponData(playerid,5,weap5,ammo5); GetPlayerWeaponData(playerid,6,weap6,ammo6); GetPlayerWeaponData(playerid,7,weap7,ammo7); GetPlayerWeaponData(playerid,0,PlayerInfo[playerid][pGun0],PlayerInfo[playerid][pAmmo0]); GetPlayerWeaponData(playerid,1,PlayerInfo[playerid][pGun1],PlayerInfo[playerid][pAmmo1]); GetPlayerWeaponData(playerid,2,PlayerInfo[playerid][pGun2],PlayerInfo[playerid][pAmmo2]); GetPlayerWeaponData(playerid,3,PlayerInfo[playerid][pGun3],PlayerInfo[playerid][pAmmo3]); GetPlayerWeaponData(playerid,4,PlayerInfo[playerid][pGun4],PlayerInfo[playerid][pAmmo4]); GetPlayerWeaponData(playerid,5,PlayerInfo[playerid][pGun5],PlayerInfo[playerid][pAmmo5]); GetPlayerWeaponData(playerid,6,PlayerInfo[playerid][pGun6],PlayerInfo[playerid][pAmmo6]); GetPlayerWeaponData(playerid,7,PlayerInfo[playerid][pGun7],PlayerInfo[playerid][pAmmo7]); GetPlayerWeaponData(playerid,8,PlayerInfo[playerid][pGun8],PlayerInfo[playerid][pAmmo8]); drivingtest[playerid] = 0; drivingtestcheck[playerid] = 0; drivingtesttime[playerid] = 0; smokepottime[playerid] = 0; smokecracktime[playerid] = 0; hospitalbill[playerid] = 0; gActivePlayers[playerid]--; numplayers--; PlayerInfo[playerid][pAdjustable] = 1; TextDrawHideForPlayer ( playerid , RocketWarning ); DOO_OnPlayerDisconnect(playerid); ResetMapIconVariables(playerid); OnUpdatePlayer(playerid); PingWarn[playerid] = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(TaxiAccepted[i] < 999) { if(TaxiAccepted[i] == playerid) { TaxiAccepted[i] = 999; GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1); TaxiCallTime[i] = 0; DisablePlayerCheckpoint(i); } } else if(BusAccepted[i] < 999) { if(BusAccepted[i] == playerid) { BusAccepted[i] = 999; GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1); BusCallTime[i] = 0; DisablePlayerCheckpoint(i); } } } } if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999) { if(IsPlayerConnected(TransportDriver[playerid])) { TransportMoney[TransportDriver[playerid]] += TransportCost[playerid]; TransportTime[TransportDriver[playerid]] = 0; TransportCost[TransportDriver[playerid]] = 0; format(string, sizeof(string), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]); GameTextForPlayer(TransportDriver[playerid], string, 5000, 1); } } if(GotHit[playerid] > 0) { if(GetChased[playerid] < 999) { if(IsPlayerConnected(GetChased[playerid])) { SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Your Hit has left the server."); GoChase[GetChased[playerid]] = 999; } } } if (gLastCar[playerid] > 0) { gLastDriver[gLastCar[playerid]] = 300; if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1) { gCarLock[gLastCar[playerid]] = 0; UnLockCar(gLastCar[playerid]); } } if(PlayerBoxing[playerid] > 0) { if(Boxer1 == playerid) { if(IsPlayerConnected(Boxer2)) { PlayerBoxing[Boxer2] = 0; SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186); SetPlayerInterior(Boxer2, 5); PlayerInfo[Boxer2][pInt] = 5; GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1); } } else if(Boxer2 == playerid) { if(IsPlayerConnected(Boxer1)) { PlayerBoxing[Boxer1] = 0; SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186); SetPlayerInterior(Boxer1, 5); PlayerInfo[Boxer2][pInt] = 5; GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1); } } InRing = 0; RoundStarted = 0; Boxer1 = 255; Boxer2 = 255; TBoxer = 255; } if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } else if(TransportDuty[playerid] == 2) { BusDrivers -= 1; } if(PlayerCuffed[playerid] > 0) { PlayerInfo[playerid][pCuffed] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "5[SERVER]: %s was autojailed for 5 minutes, Reason: Disconnected while arresting.", sendername); ircSay(EchoConnection,EchoChan,string); format(string, sizeof(string), "[SERVER]: %s was autojailed for 5 minutes, Reason: Disconnected while arresting.", sendername); SendClientMessageToAll(COLOR_RED, string); } if(PlayerInfo[playerid][pJob] == 11) { if(JobDuty[playerid] == 1) { Medics -= 1; } } else if(PlayerInfo[playerid][pJob] == 7) { if(JobDuty[playerid] == 1) { Mechanics -= 1; } } if (PlayerInfo[playerid][pRoadblock] != 0) { RemoveRoadblock(playerid); } return 1; } |
Originally Posted by Don Correlli
Add debug messages (printf function) to see where the problem is.
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Originally Posted by Don Correlli
Here's an example:
pawn Код:
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Originally Posted by Don Correlli
Quote:
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Where? To ALL under OnPlayerDisconnect? |
Originally Posted by ДitisOnHuora
Where? To ALL under OnPlayerDisconnect?
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Originally Posted by ДitisOnHuora
Quote:
Quote:
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