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IsPlayerConnected check - Printable Version

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IsPlayerConnected check - Coicatak - 09.09.2009

Question 1:
You can see this:

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/randomcommand", true))
    {
        if(IsPlayerConnected(playerid))
        {
           //Code
        }
        return 1;
    }
    return 0;
}
in the most of gamemodes, but isn't it useless as a player who is not connected can't write a command?
Edit: Answer is yes, it is useless.

Question 2:
Which native functions include IsPlayerConnected check? I know Kick and Ban does but which others?


Re: IsPlayerConnected check under OnPlayerCommandText - woot - 09.09.2009

Indeed, it's most likely used by Godfather, or people who just copypaste godfather commands.
You clearly can leave away.


Re: IsPlayerConnected check under OnPlayerCommandText - Coicatak - 09.09.2009

Ok thanks, I just wanted to be sure. Godfather is really bad to learn scripting...


Re: IsPlayerConnected check under OnPlayerCommandText - Coicatak - 09.09.2009

Ok thanks. One more question, do you know which native functions include IsPlayerConnected check? I know Kick and Ban does but which others?


Re: IsPlayerConnected check - Coicatak - 09.09.2009

Ok thanks. I've already read your code optimisation topic and I use it.