public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(IsPlayerInVehicle(playerid, 520)) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, 0xFFFFFFFF, "Sorry but flying a hydra is currently unavalible!"); } return 1; }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(vehicleid) == 520) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, 0xFFFFFFFF, "Sorry but flying a hydra is currently unavalible!"); } return 1; } |
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(vehicleid) == 520) { new Float:poss[3]; GetPlayerPos(playerid,poss[0],poss[1],poss[2]; SetPlayerPos(playerid,poss[0],poss[1],poss[2]); SendClientMessage(playerid, 0xFFFFFFFF, "Sorry but flying a hydra is currently unavalible!"); } return 1; }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new Float:px, Float:py, Float:pz;
if(GetVehicleModel(vehicleid) == 520)
{
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px, py, pz+3);
SendClientMessage(playerid, 0xFFFFFFFF, "Sorry but flying a hydra is currently unavalible!");
}
return 1;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
if(IsPlayerInVehicle(playerid, 520))
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0xFFFFFFFF, "Sorry but flying a hydra is currently unavalible!");
}
}
return 1;
}
Originally Posted by Gappy
Or do it this way.
pawn Код:
|
public OnPlayerStateChange(playerid,newstate,oldstate)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER)
{
if(GetVehicleModel(vehicleid) == 520)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0xFFFFFFFF, "Sorry but flying a hydra is currently unavalible!");
}
}
return 1;
}