SA-MP Forums Archive
No talking/spawning until logging in..? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: No talking/spawning until logging in..? (/showthread.php?tid=96218)



No talking/spawning until logging in..? - _Vortex - 06.09.2009

Hello, I am trying to make it so if someones registered, and they join the server, they need to login before spawning and talking.. How do I do this?

Here's my player enum if it helps.

Код:
enum PlayerInfo {
  gName,
  Password,
  Level,
  Regged,
  Logged,
  Money,
  Kills,
  Deaths,
}
Thanks


Re: No talking/spawning until logging in..? - HuRRiCaNe - 06.09.2009

is strange, your enum should include a register

pawn Код:
enum PlayerInfo {
  gName,
  Registered,
  Password,
  Level,
  Regged,
  Logged,
  Money,
  Kills,
  Deaths,
}
under OnPlayerRequestSpawn

pawn Код:
public OnPlayerRequestSpawn(playerid)
{
   
        if (    PlayerInfo[playerid][Logged] == 0 &&PlayerInfo[playerid][Registered] == 1 )
        {
          SendClientMessage(playerid,red,"Your Account Is registered , you have to login before spawn!");
          return 0;//when it returns 0 it doesnt let the player spawn!
        }
    return 1;
}
under OnPlayerText
pawn Код:
public OnPlayerText(playerid, text[])
{
   

  if (PlayerInfo[playerid][Registered] == 1 && PlayerInfo[playerid][Logged]== 0)
    {
      SendClientMessage(playerid, red, "Your account is Registered , Login in order to talk!");
      return 0;//same as onplayerrequestspawn
    }
well , also you should make that when player registers
PlayerInfo[playerid][Registered] =1;
and when player loggins
PlayerInfo[playerid][Logged]=1;



Re: No talking/spawning until logging in..? - Hiitch - 06.09.2009

For me I just did this :

new Spawned[MAX_PLAYERS]; (can go anywhere)

Under > OnPlayerRequestSpawn < put : Spawned[playerid] = 0;

Under > OnPlayerSpawn < put : Spawned[playerid] = 1;

Under > OnPlayerText < put :

if (Spawned[playerid] == 0)
{
SendClientMessage(playerid, 0xFF0000FF, "You need to spawn to talk !");
return 0;
}

and under OnPlayerCommandText put :

if (Spawned[playerid] == 0) return SendClientMessage(playerid, 0xFF0000FF, "You are not spawned !");
{
}

See if that works. I made this today because I was thinking about that too

For the login part, you will have to put Spawned[playerid] = 1) somewhere // 1 means Is Spawned and 0 means isnt spawned.


Re: No talking/spawning until logging in..? - gemadon - 07.09.2009

under OnPlayerText...

Put Your enum, and put if([Player][Logged] == 0) SendClientMessage(playerid, COLOR_RED, "You must be logged in to do that command!"); Under OnPlayerSpawn put something like if([Player][Logged] == 0) Kick(playerid);

XD


Re: No talking/spawning until logging in..? - SanMarinoRP - 07.09.2009

oh ok good my friend needed this, Thanks for the answers