public CreateLoop()
{
new Float:X, Float:Y,Float:Px,Float:Py;
X=(floatmul(floatcos(degree,degrees),radius));
new Float:Temp;
Temp =((radius*radius)-floatpower(X,2));
Y= floatsqroot(Temp);
Px=floatadd(Ox,X);
Py=floatadd(Oy,Y);
CreateObject(loop, Px,Py,3.000, 0,0,0);
SetObjectRot(loop,0,0,degree);
return 1;
}