Why doesn't this function work? - Printable Version
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Why doesn't this function work? -
Norn - 05.09.2009
pawn Код:
stock GetPlayerIDFromName(playername[])
{
new name[255];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerName(i,name,sizeof(name));
if(strcmp(playername, name, false) == 0)
{
return i;
}
}
}
return INVALID_PLAYER_ID;
}
forward AddNPC(name[64], skin, Float:x, Float:y, Float:z, Float:angle);
public AddNPC(name[64], skin, Float:x, Float:y, Float:z, Float:angle)
{
ConnectNPC(name,"npcidle"); //npcidle is just a blank script default with the 0.3 package.
new npcid = GetPlayerIDFromName(name);
SetSpawnInfo(npcid, 0, skin, x, y, z, angle, 0, 0, 0, 0, 0, 0);
return 1;
}
AddNPC is the function that doesn't work, GetPlayerIDFromName works fine.
NPC connects to the server, but he's not ingame. Any ideas?
Re: Why doesn't this function work? -
Zezombia - 05.09.2009
Norn, you have to spawn your NPC. SpawnPlayer(id).
I'm not certain, because my test script spawns any player automatically when they connect.
Re: Why doesn't this function work? -
Norn - 05.09.2009
Quote:
Originally Posted by Zezombia
Norn, you have to spawn your NPC. SpawnPlayer(id).
I'm not certain, because my test script spawns any player automatically when they connect.
|
I never used SpawnPlayer(playerid) as i was told that the NPC spawns automatically on connection like you said.
Can you test it in your script and see if it works for you? Perhaps i have a script bug.
Re: Why doesn't this function work? -
Zezombia - 05.09.2009
Alright brb.
Edit:
Alright I completely tested with and without auto-spawning. My bot Does connect and Is in-game. My guess is it has something to do with your "npcidle" (i used my own npcmode).
Re: Why doesn't this function work? -
Norn - 05.09.2009
npcidle is just this
pawn Код:
//
// NPC Test Script
// Kye 2009
//
#include <a_npc>
//------------------------------------------
main()
{
printf("npcidle: running");
}
//------------------------------------------
And my other npcs work fine doing it the old fashioned way, i wonder whats wrong.
Re: Why doesn't this function work? -
Zezombia - 05.09.2009
I tryed your function with the npcidle. The bot still connects and is still in-game.
Edit: But he spawns in the defualt place, not in the place defined by your function.
Re: Why doesn't this function work? -
Norn - 05.09.2009
Quote:
Originally Posted by Zezombia
I tryed your function with the npcidle. The bot still connects and is still in-game.
Edit: But he spawns in the defualt place, not in the place defined by your function.
|
Strange... i can't be bothered even thinking further, NPC's have been pissing me off lately lol.