SA-MP Forums Archive
Function not working - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Function not working (/showthread.php?tid=95760)



Function not working - XeoN_13 - 04.09.2009

SetPlayerDisableWeapons or SetDisableWeapons does not work


Re: Function not working - Correlli - 04.09.2009

It's called SetDisabledWeapons and it's disabled in 0.3:
Quote:
Warning: This function is removed in SA-MP 0.3. Alternatively you can return 0 in OnPlayerUpdate if they use a bad weapon, and change their weapon.



Re: Function not working - C0ld_ - 04.09.2009

Look this http://forum.sa-mp.com/index.php?topic=119943.0


Re: Function not working - Balon - 05.09.2009

pawn Код:
#define DISABLED_WEAPONS 35, 36, 37, 38

public OnPlayerUpdate(playerid)
{
 #if defined DISABLED_WEAPONS
 new weapon = GetPlayerWeapon(playerid);
   
 switch(weapon)
 {
  case DISABLED_WEAPONS:
  {
   GivePlayerWeapon(playerid, weapon, -GetPlayerAmmo(playerid));
   return 0;
  }
 }
 #endif
   
 return 1;
}