dcmd_pay(playerid, params[])
{
new otherid, cash;
if (sscanf(params, "dd", otherid, cash)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /pay [ID] [Cash]");
else
{
if(GetPlayerMoney(playerid) > cash) SendClientMessage(playerid, COLOR_RED, "You don't have that much!");
else if(!IsPlayerConnected(otherid)) SendClientMessage(playerid, COLOR_RED, "That PlayerID is not connected!");
else if(otherid == playerid) SendClientMessage(playerid, COLOR_RED, "It is pointless to pay yourself..");
else
{
GivePlayerMoney(playerid, -cash);
GivePlayerMoney(otherid, cash);
}
}
return 1;
}
C:\Users\Greg\Desktop\pawno\gregs.pwn(437) : warning 203: symbol is never used: "pMoney" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. |
dcmd_pay(playerid, params[])
{
new otherid,cash,string[128],namez[MAX_PLAYER_NAME];
if (sscanf(params, "dd", otherid, cash)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /pay [ID] [Cash]");
else
{
if(GetPlayerMoney(playerid) < cash) SendClientMessage(playerid, COLOR_RED, "You don't have that much!");
else if(!IsPlayerConnected(otherid)) SendClientMessage(playerid, COLOR_RED, "That PlayerID is not connected!");
else if(otherid == playerid) SendClientMessage(playerid, COLOR_RED, "It is pointless to pay yourself..");
else
{
GivePlayerMoney(playerid, -cash);
GetPlayerName(playerid,namez,sizeof(namez));
format(string,sizeof(string),"You have gained $%d from %s",cash,namez);
SendClientMessage(otherid,color,string);
}
{
GivePlayerMoney(otherid, cash);
GetPlayerName(playerid,namez,sizeof(namez));
format(string,sizeof(string),"You have gained $%d from %s",cash,namez);
SendClientMessage(otherid,color,string);
}
}
return 1;
}
C:\Users\Greg\Desktop\pawno\gregs.pwn(437) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Greg\Desktop\pawno\gregs.pwn(449) : error 017: undefined symbol "color" C:\Users\Greg\Desktop\pawno\gregs.pwn(455) : error 017: undefined symbol "color" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. |